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author | rubidium <rubidium@openttd.org> | 2011-04-22 16:03:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-04-22 16:03:48 +0000 |
commit | 2cae0cd54cffde47e771e614175249ed1d75fe85 (patch) | |
tree | b9815cdbb7fb397016dd2da0affba881c52cccc3 /src/network/network_server.h | |
parent | 146d532d51d9304ab96138d4b4c701744b77dba5 (diff) | |
download | openttd-2cae0cd54cffde47e771e614175249ed1d75fe85.tar.xz |
(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index 599ee3abf..8fb19b53c 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -76,6 +76,7 @@ public: Packet *savegame_packets; ///< Packet queue of the savegame; send these "slowly" to the client. struct PacketWriter *savegame; ///< Writer used to write the savegame. ThreadMutex *savegame_mutex; ///< Mutex for making threaded saving safe. + NetworkAddress client_address; ///< IP-address of the client (so he can be banned) ServerNetworkGameSocketHandler(SOCKET s); ~ServerNetworkGameSocketHandler(); |