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author | rubidium <rubidium@openttd.org> | 2010-10-15 13:47:37 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-15 13:47:37 +0000 |
commit | 0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch) | |
tree | a373b6dd186d9b726d891855dd57301c0194661b /src/network/network_server.h | |
parent | 8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff) | |
download | openttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz |
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index 55366d222..037f22a71 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -18,6 +18,23 @@ /** Class for handling the server side of the game connection. */ class ServerNetworkGameSocketHandler : public NetworkGameSocketHandler { +protected: + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE); public: ServerNetworkGameSocketHandler(SOCKET s); ~ServerNetworkGameSocketHandler(); |