diff options
author | Patric Stout <truebrain@openttd.org> | 2021-02-27 10:54:16 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-02-28 12:27:04 +0100 |
commit | 13889b6554e029554556af6524c9ec5542c593e2 (patch) | |
tree | 5e755da5804ab6228c7a69a5f43a7bfbceb4db8b /src/network/network_server.h | |
parent | 8d199b1bbc2f7f0db98b47b709b75ff97b23e730 (diff) | |
download | openttd-13889b6554e029554556af6524c9ec5542c593e2.tar.xz |
Fix: [Network] don't show "server doesn't respond" while in queue
Send all clients in the queue every game-day a packet that they
are still in the queue.
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index 4e099a7fa..77612fdc8 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -43,7 +43,6 @@ protected: NetworkRecvStatus SendCompanyInfo(); NetworkRecvStatus SendNewGRFCheck(); NetworkRecvStatus SendWelcome(); - NetworkRecvStatus SendWait(); NetworkRecvStatus SendNeedGamePassword(); NetworkRecvStatus SendNeedCompanyPassword(); @@ -82,6 +81,7 @@ public: void CheckNextClientToSendMap(NetworkClientSocket *ignore_cs = nullptr); + NetworkRecvStatus SendWait(); NetworkRecvStatus SendMap(); NetworkRecvStatus SendErrorQuit(ClientID client_id, NetworkErrorCode errorno); NetworkRecvStatus SendQuit(ClientID client_id); |