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authorPatric Stout <truebrain@openttd.org>2021-02-27 10:54:16 +0100
committerPatric Stout <github@truebrain.nl>2021-02-28 12:27:04 +0100
commit13889b6554e029554556af6524c9ec5542c593e2 (patch)
tree5e755da5804ab6228c7a69a5f43a7bfbceb4db8b /src/network/network_server.h
parent8d199b1bbc2f7f0db98b47b709b75ff97b23e730 (diff)
downloadopenttd-13889b6554e029554556af6524c9ec5542c593e2.tar.xz
Fix: [Network] don't show "server doesn't respond" while in queue
Send all clients in the queue every game-day a packet that they are still in the queue.
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 4e099a7fa..77612fdc8 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -43,7 +43,6 @@ protected:
NetworkRecvStatus SendCompanyInfo();
NetworkRecvStatus SendNewGRFCheck();
NetworkRecvStatus SendWelcome();
- NetworkRecvStatus SendWait();
NetworkRecvStatus SendNeedGamePassword();
NetworkRecvStatus SendNeedCompanyPassword();
@@ -82,6 +81,7 @@ public:
void CheckNextClientToSendMap(NetworkClientSocket *ignore_cs = nullptr);
+ NetworkRecvStatus SendWait();
NetworkRecvStatus SendMap();
NetworkRecvStatus SendErrorQuit(ClientID client_id, NetworkErrorCode errorno);
NetworkRecvStatus SendQuit(ClientID client_id);