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author | rubidium <rubidium@openttd.org> | 2011-12-19 17:48:04 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-19 17:48:04 +0000 |
commit | df16ebd7301a989c813c26ab2e21163d361ee236 (patch) | |
tree | c74b8a1f965a17c3ac054290ae8d918d88ad1e52 /src/network/network_server.h | |
parent | eaadd215be7a4594bd37504935a821f8cf68c984 (diff) | |
download | openttd-df16ebd7301a989c813c26ab2e21163d361ee236.tar.xz |
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index ad1b381a9..e9d790a48 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -65,7 +65,7 @@ public: STATUS_DONE_MAP, ///< The client has downloaded the map. STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames. STATUS_ACTIVE, ///< The client is active within in the game. - STATUS_END ///< Must ALWAYS be on the end of this list!! (period). + STATUS_END, ///< Must ALWAYS be on the end of this list!! (period). }; byte lag_test; ///< Byte used for lag-testing the client |