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author | smatz <smatz@openttd.org> | 2011-02-19 23:05:47 +0000 |
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committer | smatz <smatz@openttd.org> | 2011-02-19 23:05:47 +0000 |
commit | 756cc6cf651aa5650f055c70f31f7e07391be8c6 (patch) | |
tree | 8bf5af85e6523ad91ce99606e2b068b9f7513976 /src/network/network_server.h | |
parent | 642fb19d4fe4fbb249ddc314f75a35282ce6d28d (diff) | |
download | openttd-756cc6cf651aa5650f055c70f31f7e07391be8c6.tar.xz |
(svn r22116) -Codechange: use PoolBase::Clean() at more places
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index 1ea273ffa..5fda5b257 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -20,7 +20,7 @@ class ServerNetworkGameSocketHandler; typedef ServerNetworkGameSocketHandler NetworkClientSocket; -typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool; +typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS, PT_NCLIENT> NetworkClientSocketPool; extern NetworkClientSocketPool _networkclientsocket_pool; /** Class for handling the server side of the game connection. */ |