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author | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
commit | 2e572b98deba13708c3ea5c4c0d417b742e424ae (patch) | |
tree | 9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/network_server.h | |
parent | d4737e07241d6b001f40f81de463ffa66a0eac76 (diff) | |
download | openttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz |
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index 8fb19b53c..2aa0bef34 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -26,22 +26,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool; /** Class for handling the server side of the game connection. */ class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> { protected: - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE); + virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p); + virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p); NetworkRecvStatus SendCompanyInfo(); NetworkRecvStatus SendNewGRFCheck(); |