diff options
author | peter1138 <peter1138@openttd.org> | 2019-03-24 16:24:06 +0000 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-03-24 17:38:42 +0000 |
commit | 07de9d6c3f48b6a3b92e11d553aca145546c62ef (patch) | |
tree | fab2b0d98265ea5f0ca535ce3be68c57bf4c32ee /src/network/network_server.h | |
parent | b1fb3f4fb8c389d36ba670558a169578f7d142e2 (diff) | |
download | openttd-07de9d6c3f48b6a3b92e11d553aca145546c62ef.tar.xz |
Codechange: Use override keyword in networking classes.
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r-- | src/network/network_server.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h index 1cd8feb67..f35192a11 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -26,22 +26,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool; /** Class for handling the server side of the game connection. */ class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> { protected: - virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p); - virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p); + NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override; NetworkRecvStatus SendCompanyInfo(); NetworkRecvStatus SendNewGRFCheck(); @@ -79,8 +79,8 @@ public: ServerNetworkGameSocketHandler(SOCKET s); ~ServerNetworkGameSocketHandler(); - virtual Packet *ReceivePacket(); - NetworkRecvStatus CloseConnection(NetworkRecvStatus status); + virtual Packet *ReceivePacket() override; + NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; void GetClientName(char *client_name, const char *last) const; NetworkRecvStatus SendMap(); |