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authorMichael Lutz <michi@icosahedron.de>2019-03-17 01:59:46 +0100
committerMichael Lutz <michi@icosahedron.de>2019-04-06 11:27:39 +0200
commit05bc2ed7cbe07cb4cd535932f10778b35f72e944 (patch)
tree0faaf12fd1bafb0786236ffc82052e8b83dfca60 /src/network/network_server.h
parent05f4e7360886e36b221ef5c3af4426625a3de686 (diff)
downloadopenttd-05bc2ed7cbe07cb4cd535932f10778b35f72e944.tar.xz
Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully.
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index f35192a11..f13691fcd 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -14,7 +14,6 @@
#include "network_internal.h"
#include "core/tcp_listen.h"
-#include "../thread/thread.h"
class ServerNetworkGameSocketHandler;
/** Make the code look slightly nicer/simpler. */