diff options
author | rubidium <rubidium@openttd.org> | 2010-10-24 20:07:32 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-24 20:07:32 +0000 |
commit | f24c91c4876e44ff9bed04bc5065f7966406bb87 (patch) | |
tree | dfa72debbfa17c4913b0f29fb2ff60cd949ec026 /src/network/network_server.cpp | |
parent | 2cd67a51acc71b08e52c94fefa44fe665977396f (diff) | |
download | openttd-f24c91c4876e44ff9bed04bc5065f7966406bb87.tar.xz |
(svn r21030) -Codechange: move ClientStatus into the network server socket class
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index a7dc9daed..3d853a2c7 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1514,7 +1514,7 @@ void NetworkServer_Tick(bool send_frame) * do their frame! */ FOR_ALL_CLIENT_SOCKETS(cs) { /* Check if the speed of the client is what we can expect from a client */ - if (cs->status == STATUS_ACTIVE) { + if (cs->status == NetworkClientSocket::STATUS_ACTIVE) { /* 1 lag-point per day */ uint lag = NetworkCalculateLag(cs) / DAY_TICKS; if (lag > 0) { @@ -1534,13 +1534,13 @@ void NetworkServer_Tick(bool send_frame) } else { cs->lag_test = 0; } - } else if (cs->status == STATUS_PRE_ACTIVE) { + } else if (cs->status == NetworkClientSocket::STATUS_PRE_ACTIVE) { uint lag = NetworkCalculateLag(cs); if (lag > _settings_client.network.max_join_time) { IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time); cs->CloseConnection(NETWORK_RECV_STATUS_SERVER_ERROR); } - } else if (cs->status == STATUS_INACTIVE) { + } else if (cs->status == NetworkClientSocket::STATUS_INACTIVE) { uint lag = NetworkCalculateLag(cs); if (lag > 4 * DAY_TICKS) { IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS); @@ -1548,7 +1548,7 @@ void NetworkServer_Tick(bool send_frame) } } - if (cs->status >= STATUS_PRE_ACTIVE) { + if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) { /* Check if we can send command, and if we have anything in the queue */ NetworkHandleCommandQueue(cs); @@ -1607,7 +1607,7 @@ void NetworkServerShowStatusToConsole() "ready", "active" }; - assert_compile(lengthof(stat_str) == STATUS_END); + assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END); NetworkClientSocket *cs; FOR_ALL_CLIENT_SOCKETS(cs) { |