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authorrubidium <rubidium@openttd.org>2010-10-15 20:29:59 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 20:29:59 +0000
commitc9cbab14ea4ad07354524dd1a7e7df4126722ba1 (patch)
tree995cd1a20ccc1519ad92a518ac439ca63a19fc01 /src/network/network_server.cpp
parentf712055002526b48b8f7f6c79c600f73784d6ce3 (diff)
downloadopenttd-c9cbab14ea4ad07354524dd1a7e7df4126722ba1.tar.xz
(svn r20937) -Codechange: move some variables from client/server to server only
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 01232c0a4..ccb1bb37e 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -55,6 +55,7 @@ INSTANTIATE_POOL_METHODS(NetworkClientSocket)
*/
ServerNetworkGameSocketHandler::ServerNetworkGameSocketHandler(SOCKET s) : NetworkGameSocketHandler(s)
{
+ this->status = STATUS_INACTIVE;
this->client_id = _network_client_id++;
NetworkClientInfo *ci = new NetworkClientInfo(this->client_id);
this->SetInfo(ci);