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authorrubidium <rubidium@openttd.org>2010-10-24 20:07:32 +0000
committerrubidium <rubidium@openttd.org>2010-10-24 20:07:32 +0000
commitf24c91c4876e44ff9bed04bc5065f7966406bb87 (patch)
treedfa72debbfa17c4913b0f29fb2ff60cd949ec026 /src/network/network_server.cpp
parent2cd67a51acc71b08e52c94fefa44fe665977396f (diff)
downloadopenttd-f24c91c4876e44ff9bed04bc5065f7966406bb87.tar.xz
(svn r21030) -Codechange: move ClientStatus into the network server socket class
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index a7dc9daed..3d853a2c7 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1514,7 +1514,7 @@ void NetworkServer_Tick(bool send_frame)
* do their frame! */
FOR_ALL_CLIENT_SOCKETS(cs) {
/* Check if the speed of the client is what we can expect from a client */
- if (cs->status == STATUS_ACTIVE) {
+ if (cs->status == NetworkClientSocket::STATUS_ACTIVE) {
/* 1 lag-point per day */
uint lag = NetworkCalculateLag(cs) / DAY_TICKS;
if (lag > 0) {
@@ -1534,13 +1534,13 @@ void NetworkServer_Tick(bool send_frame)
} else {
cs->lag_test = 0;
}
- } else if (cs->status == STATUS_PRE_ACTIVE) {
+ } else if (cs->status == NetworkClientSocket::STATUS_PRE_ACTIVE) {
uint lag = NetworkCalculateLag(cs);
if (lag > _settings_client.network.max_join_time) {
IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time);
cs->CloseConnection(NETWORK_RECV_STATUS_SERVER_ERROR);
}
- } else if (cs->status == STATUS_INACTIVE) {
+ } else if (cs->status == NetworkClientSocket::STATUS_INACTIVE) {
uint lag = NetworkCalculateLag(cs);
if (lag > 4 * DAY_TICKS) {
IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS);
@@ -1548,7 +1548,7 @@ void NetworkServer_Tick(bool send_frame)
}
}
- if (cs->status >= STATUS_PRE_ACTIVE) {
+ if (cs->status >= NetworkClientSocket::STATUS_PRE_ACTIVE) {
/* Check if we can send command, and if we have anything in the queue */
NetworkHandleCommandQueue(cs);
@@ -1607,7 +1607,7 @@ void NetworkServerShowStatusToConsole()
"ready",
"active"
};
- assert_compile(lengthof(stat_str) == STATUS_END);
+ assert_compile(lengthof(stat_str) == NetworkClientSocket::STATUS_END);
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {