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author | rubidium <rubidium@openttd.org> | 2010-10-15 19:58:56 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-15 19:58:56 +0000 |
commit | 9858d699a3c39be2e3a547d59163178012365598 (patch) | |
tree | b0d10b23b4d41471d8ba846ca1805614acfec187 /src/network/network_server.cpp | |
parent | bda26d03b509c3783596c0b3431ca0c8fd7c9990 (diff) | |
download | openttd-9858d699a3c39be2e3a547d59163178012365598.tar.xz |
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index fa251cc81..c5d8979ee 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -31,6 +31,7 @@ #include "../window_func.h" #include "../roadveh.h" #include "../order_backup.h" +#include "../core/pool_func.hpp" #include "../rev.h" #include "table/strings.h" @@ -41,6 +42,13 @@ DECLARE_POSTFIX_INCREMENT(ClientID) /** The identifier counter for new clients (is never decreased) */ static ClientID _network_client_id = CLIENT_ID_FIRST; +/** Make very sure the preconditions given in network_type.h are actually followed */ +assert_compile(MAX_CLIENT_SLOTS > MAX_CLIENTS); +assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENT_SLOTS); + +NetworkClientSocketPool _networkclientsocket_pool("NetworkClientSocket"); +INSTANTIATE_POOL_METHODS(NetworkClientSocket) + /** * Create a new socket for the server side of the game connection. * @param s The socket to connect with. |