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authorrubidium42 <rubidium@openttd.org>2021-05-05 19:15:37 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-05 21:01:23 +0200
commit72bd62fd705c495d90f08adc964ff8d7f84c6cc1 (patch)
tree300f3f5066f48624e1f56dc5418d68612c690bf9 /src/network/network_server.cpp
parent24e7cb494738a8e0117dbd8c4a148a9ee532e129 (diff)
downloadopenttd-72bd62fd705c495d90f08adc964ff8d7f84c6cc1.tar.xz
Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index fd69a8d37..905290bfc 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -356,11 +356,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientIn
/** Send the client information about the server. */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo()
{
- NetworkGameInfo ngi;
- FillNetworkGameInfo(ngi);
-
Packet *p = new Packet(PACKET_SERVER_GAME_INFO);
- SerializeNetworkGameInfo(p, &ngi);
+ SerializeNetworkGameInfo(p, GetCurrentNetworkServerGameInfo());
this->SendPacket(p);