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author | William Davis <daviswill048@icloud.com> | 2021-05-08 06:02:30 -0400 |
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committer | GitHub <noreply@github.com> | 2021-05-08 11:02:30 +0100 |
commit | 881e1da51d47bde0b6ddf86be1da55aceced7839 (patch) | |
tree | f5c4cca2ea0ff87d60ca21207a995c6c9dcba921 /src/network/network_server.cpp | |
parent | f187708b3b6bcb95a0d92908f8a90c1431ca2578 (diff) | |
download | openttd-881e1da51d47bde0b6ddf86be1da55aceced7839.tar.xz |
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 1a9ddecfb..e8266a84f 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1027,7 +1027,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet * InvalidateWindowData(WC_CLIENT_LIST, 0); /* Mark the client as pre-active, and wait for an ACK - * so we know he is done loading and in sync with us */ + * so we know it is done loading and in sync with us */ this->status = STATUS_PRE_ACTIVE; NetworkHandleCommandQueue(this); this->SendFrame(); @@ -1199,7 +1199,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) /* The client is not yet caught up? */ if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY; - /* Now he is! Unpause the game */ + /* Now it is! Unpause the game */ this->status = STATUS_ACTIVE; this->last_token_frame = _frame_counter; @@ -1855,14 +1855,14 @@ void NetworkServer_Tick(bool send_frame) case NetworkClientSocket::STATUS_MAP_WAIT: /* Send every two seconds a packet to the client, to make sure - * he knows the server is still there; just someone else is + * it knows the server is still there; just someone else is * still receiving the map. */ if (std::chrono::steady_clock::now() > cs->last_packet + std::chrono::seconds(2)) { cs->SendWait(); /* We need to reset the timer, as otherwise we will be * spamming the client. Strictly speaking this variable * tracks when we last received a packet from the client, - * but as he is waiting, he will not send us any till we + * but as it is waiting, it will not send us any till we * start sending him data. */ cs->last_packet = std::chrono::steady_clock::now(); } |