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author | Patric Stout <truebrain@openttd.org> | 2021-04-20 16:42:37 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-20 17:24:38 +0200 |
commit | f4bd3fff5ebfdd7c58ccaf23977b8447c740b48a (patch) | |
tree | 77173187508289e9a5a4b1f1cb67bdee5b251a74 /src/network/network_server.cpp | |
parent | 17d00537a15b30f06b5a3bb800a7f26ce4eec359 (diff) | |
download | openttd-f4bd3fff5ebfdd7c58ccaf23977b8447c740b48a.tar.xz |
Remove: "map_name" from server announcements / listing
The idea back in the days was nice, but it never resulted in
anything useful. Most servers either read "(loaded game)" or
"Random Map", neither being useful. It was meant for heightmaps,
so you could find a server that was using a specific one .. but
there are many things wrong with that idea. Mostly, servers tend
to save and load savegames from time to time, after which the
original heightmap used was lost.
All in all, removing map_name all together is just better.
Diffstat (limited to 'src/network/network_server.cpp')
0 files changed, 0 insertions, 0 deletions