diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-14 18:12:37 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-15 10:20:50 +0200 |
commit | e6703eac6853851f310923760b194ee4c875251b (patch) | |
tree | 57efb2579076de6bd1d15fc7b0b56f956122ef64 /src/network/network_server.cpp | |
parent | 44ca7d93773fb816da6d353c9cde6ab14dae993a (diff) | |
download | openttd-e6703eac6853851f310923760b194ee4c875251b.tar.xz |
Codechange: [Network] Let NetworkTextMessage use std::string
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 91ab8bd9c..85015fce1 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -262,7 +262,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta this->GetClientName(client_name, lastof(client_name)); - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST); /* Inform other clients of this... strange leaving ;) */ for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { @@ -453,7 +453,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err if (error == NETWORK_ERROR_KICKED && reason != nullptr) { NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid); } else { - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid); } for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { @@ -1021,7 +1021,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet * this->GetClientName(client_name, lastof(client_name)); - NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, nullptr, this->client_id); + NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, "", this->client_id); InvalidateWindowData(WC_CLIENT_LIST, 0); /* Mark the client as pre-active, and wait for an ACK @@ -1144,7 +1144,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, str); - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, strid); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid); for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { if (new_cs->status >= STATUS_AUTHORIZED) { @@ -1170,7 +1170,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) this->GetClientName(client_name, lastof(client_name)); - NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, nullptr, STR_NETWORK_MESSAGE_CLIENT_LEAVING); + NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", STR_NETWORK_MESSAGE_CLIENT_LEAVING); for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) { if (new_cs->status >= STATUS_AUTHORIZED && new_cs != this) { |