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authorrubidium42 <rubidium@openttd.org>2021-04-22 07:01:46 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-04-24 08:02:54 +0200
commitb14f4121170cb75aba785efc9e73a364c232301b (patch)
treeb46c1a7aa88fd305a6803cd0c14da8d5d02ae7a6 /src/network/network_server.cpp
parentdc0efd5f2efac29e40264881553f779e206d0cc4 (diff)
downloadopenttd-b14f4121170cb75aba785efc9e73a364c232301b.tar.xz
Codechange: [Network] Introduce function to validate the client name
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 552171027..321c8aa09 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -946,7 +946,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
}
/* We need a valid name.. make it Player */
- if (StrEmpty(name)) strecpy(name, "Player", lastof(name));
+ if (!NetworkIsValidClientName(name)) strecpy(name, "Player", lastof(name));
if (!NetworkFindName(name, lastof(name))) { // Change name if duplicate
/* We could not create a name for this client */