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authorrubidium <rubidium@openttd.org>2008-12-29 10:37:53 +0000
committerrubidium <rubidium@openttd.org>2008-12-29 10:37:53 +0000
commita25e3f8d701f89c15f3504ae0c7aa956c5810290 (patch)
treec9d555fd0bc0e6ec5fc8610f3881c20350063b00 /src/network/network_server.cpp
parent703831ec6dc93f96b2ac21ed6187b53c92e64919 (diff)
downloadopenttd-a25e3f8d701f89c15f3504ae0c7aa956c5810290.tar.xz
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 3226da0bf..5f5d5692c 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -143,7 +143,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
p->Send_uint8(error);
cs->Send_Packet(p);
- GetNetworkErrorMsg(str, error, lastof(str));
+ StringID strid = GetNetworkErrorMsg(error);
+ GetString(str, strid, lastof(str));
// Only send when the current client was in game
if (cs->status > STATUS_AUTH) {
@@ -154,7 +155,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
- NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
+ NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH && new_cs != cs) {
@@ -497,15 +498,16 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, Co
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data)
{
//
// Packet: SERVER_CHAT
// Function: Sends a chat-packet to the client
// Data:
// uint8: ActionID (see network_data.h, NetworkAction)
- // uint32: Client-identifier
+ // uint32: Client-identifier
// String: Message (max NETWORK_CHAT_LENGTH)
+ // uint64: Arbitrary data
//
Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
@@ -514,6 +516,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, Netwo
p->Send_uint32(client_id);
p->Send_bool (self_send);
p->Send_string(msg);
+ p->Send_uint64(data);
cs->Send_Packet(p);
}
@@ -537,7 +540,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs,
cs->Send_Packet(p);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id, const char *leavemsg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id)
{
//
// Packet: SERVER_ERROR_QUIT
@@ -545,13 +548,11 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, Clien
// of that.
// Data:
// uint32: Client-identifier
- // String: leave-message
//
Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
p->Send_uint32(client_id);
- p->Send_string(leavemsg);
cs->Send_Packet(p);
}
@@ -781,7 +782,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
NetworkGetClientName(client_name, sizeof(client_name), cs);
- NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, "");
+ NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name);
// Mark the client as pre-active, and wait for an ACK
// so we know he is done loading and in sync with us
@@ -806,7 +807,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
/* Now pause the game till the client is in sync */
DoCommandP(0, 1, 0, CMD_PAUSE);
- NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", CLIENT_ID_SERVER);
+ NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
}
} else {
// Wrong status for this packet, give a warning to client, and close connection
@@ -967,11 +968,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
NetworkGetClientName(client_name, sizeof(client_name), cs);
- GetNetworkErrorMsg(str, errorno, lastof(str));
+ StringID strid = GetNetworkErrorMsg(errorno);
+ GetString(str, strid, lastof(str));
DEBUG(net, 2, "'%s' reported an error and is closing its connection (%s)", client_name, str);
- NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
+ NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
@@ -987,7 +989,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
// The client wants to leave. Display this and report it to the other
// clients.
NetworkClientSocket *new_cs;
- char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
// The client was never joined.. thank the client for the packet, but ignore it
@@ -996,15 +997,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
return;
}
- p->Recv_string(str, lengthof(str));
-
NetworkGetClientName(client_name, sizeof(client_name), cs);
- NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
+ NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_CLIENT_LEAVING);
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
- SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id, str);
+ SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id);
}
}
@@ -1031,7 +1030,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
if (_settings_client.network.pause_on_join) {
DoCommandP(0, 0, 0, CMD_PAUSE);
- NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", CLIENT_ID_SERVER);
+ NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
}
CheckMinActiveClients();
@@ -1048,7 +1047,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
-void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id)
+void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id, int64 data)
{
NetworkClientSocket *cs;
const NetworkClientInfo *ci, *ci_own, *ci_to;
@@ -1060,12 +1059,12 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
ci = NetworkFindClientInfoFromClientID(from_id);
/* Display the text locally, and that is it */
if (ci != NULL)
- NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg);
+ NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, msg, data);
} else {
/* Else find the client to send the message to */
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == (ClientID)dest) {
- SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg);
+ SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
break;
}
}
@@ -1077,11 +1076,11 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
ci = NetworkFindClientInfoFromClientID(from_id);
ci_to = NetworkFindClientInfoFromClientID((ClientID)dest);
if (ci != NULL && ci_to != NULL)
- NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), true, ci_to->client_name, "%s", msg);
+ NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), true, ci_to->client_name, msg, data);
} else {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == from_id) {
- SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, (ClientID)dest, true, msg);
+ SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, (ClientID)dest, true, msg, data);
break;
}
}
@@ -1096,7 +1095,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
FOR_ALL_CLIENT_SOCKETS(cs) {
ci = cs->GetInfo();
if (ci->client_playas == (CompanyID)dest) {
- SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg);
+ SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
if (cs->client_id == from_id) show_local = false;
ci_to = ci; // Remember a client that is in the company for company-name
}
@@ -1105,7 +1104,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
ci = NetworkFindClientInfoFromClientID(from_id);
ci_own = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
- NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg);
+ NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, msg, data);
if (from_id == CLIENT_ID_SERVER) show_local = false;
ci_to = ci_own;
}
@@ -1120,11 +1119,11 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
StringID str = IsValidCompanyID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
SetDParam(0, ci_to->client_playas);
GetString(name, str, lastof(name));
- NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci_own->client_playas), true, name, "%s", msg);
+ NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci_own->client_playas), true, name, msg, data);
} else {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == from_id) {
- SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_id, true, msg);
+ SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_id, true, msg, data);
}
}
}
@@ -1136,11 +1135,11 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
/* fall-through to next case */
case DESTTYPE_BROADCAST:
FOR_ALL_CLIENT_SOCKETS(cs) {
- SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg);
+ SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg, data);
}
ci = NetworkFindClientInfoFromClientID(from_id);
if (ci != NULL)
- NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg);
+ NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, msg, data);
break;
}
}
@@ -1159,6 +1158,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
char msg[NETWORK_CHAT_LENGTH];
p->Recv_string(msg, NETWORK_CHAT_LENGTH);
+ int64 data = p->Recv_uint64();
const NetworkClientInfo *ci = cs->GetInfo();
switch (action) {
@@ -1168,7 +1168,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
case NETWORK_ACTION_CHAT:
case NETWORK_ACTION_CHAT_CLIENT:
case NETWORK_ACTION_CHAT_COMPANY:
- NetworkServerSendChat(action, desttype, dest, msg, cs->client_id);
+ NetworkServerSendChat(action, desttype, dest, msg, cs->client_id, data);
break;
default:
IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
@@ -1215,7 +1215,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
if (ci != NULL) {
// Display change
if (NetworkFindName(client_name)) {
- NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", client_name);
+ NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name);
strecpy(ci->client_name, client_name, lastof(ci->client_name));
NetworkUpdateClientInfo(ci->client_id);
}