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authorRubidium <rubidium@openttd.org>2021-04-21 07:10:09 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-04-24 20:42:01 +0200
commit450178d780eb885717c53a2dad62587332efc0f4 (patch)
tree4536234455f40e6bd38060e198859790cef1c2fa /src/network/network_server.cpp
parent3abefdf56190ef55d8680acb1aeab9f1b2fc8108 (diff)
downloadopenttd-450178d780eb885717c53a2dad62587332efc0f4.tar.xz
Codechange: add accessor for the packet type to Packet and make the internal state of Packet private
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 80a9c56a0..a0d1a0066 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -626,7 +626,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
for (uint i = 0; (has_packets = this->savegame->HasPackets()) && i < sent_packets; i++) {
Packet *p = this->savegame->PopPacket();
- last_packet = p->buffer[2] == PACKET_SERVER_MAP_DONE;
+ last_packet = p->GetPacketType() == PACKET_SERVER_MAP_DONE;
this->SendPacket(p);