diff options
author | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
commit | 2e572b98deba13708c3ea5c4c0d417b742e424ae (patch) | |
tree | 9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/network_server.cpp | |
parent | d4737e07241d6b001f40f81de463ffa66a0eac76 (diff) | |
download | openttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz |
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 1a14623b8..53198f970 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -760,12 +760,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate() * DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p ************/ -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMPANY_INFO) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->SendCompanyInfo(); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_NEWGRFS_CHECKED) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) { if (this->status != STATUS_NEWGRFS_CHECK) { /* Illegal call, return error and ignore the packet */ @@ -786,7 +786,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_NEWGRFS_CHECKED) return this->SendWelcome(); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_JOIN) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { if (this->status != STATUS_INACTIVE) { /* Illegal call, return error and ignore the packet */ @@ -855,13 +855,13 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_JOIN) if (_grfconfig == NULL) { /* Behave as if we received PACKET_CLIENT_NEWGRFS_CHECKED */ - return this->NetworkPacketReceive_PACKET_CLIENT_NEWGRFS_CHECKED_command(NULL); + return this->Receive_CLIENT_NEWGRFS_CHECKED(NULL); } return this->SendNewGRFCheck(); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_GAME_PASSWORD) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *p) { if (this->status != STATUS_AUTH_GAME) { return this->SendError(NETWORK_ERROR_NOT_EXPECTED); @@ -886,7 +886,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_GAME_PASSWORD) return this->SendWelcome(); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMPANY_PASSWORD) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet *p) { if (this->status != STATUS_AUTH_COMPANY) { return this->SendError(NETWORK_ERROR_NOT_EXPECTED); @@ -908,7 +908,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMPANY_PASSWORD) return this->SendWelcome(); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_GETMAP) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p) { NetworkClientSocket *new_cs; @@ -950,7 +950,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_GETMAP) return this->SendMap(); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MAP_OK) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *p) { /* Client has the map, now start syncing */ if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) { @@ -997,7 +997,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MAP_OK) * The client has done a command and wants us to handle it * @param p the packet in which the command was sent */ -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMMAND) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *p) { /* The client was never joined.. so this is impossible, right? * Ignore the packet, give the client a warning, and close his connection */ @@ -1061,7 +1061,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMMAND) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ERROR) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p) { /* This packets means a client noticed an error and is reporting this * to us. Display the error and report it to the other clients */ @@ -1095,7 +1095,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ERROR) return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_QUIT) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) { /* The client wants to leave. Display this and report it to the other * clients. */ @@ -1122,7 +1122,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_QUIT) return this->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST); } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_ACK) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) { if (this->status < STATUS_AUTHORIZED) { /* Illegal call, return error and ignore the packet */ @@ -1281,7 +1281,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co } } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_CHAT) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) { if (this->status < STATUS_AUTHORIZED) { /* Illegal call, return error and ignore the packet */ @@ -1313,7 +1313,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_CHAT) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_PASSWORD) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *p) { if (this->status != STATUS_ACTIVE) { /* Illegal call, return error and ignore the packet */ @@ -1330,7 +1330,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_PASSWORD) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_NAME) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *p) { if (this->status != STATUS_ACTIVE) { /* Illegal call, return error and ignore the packet */ @@ -1356,7 +1356,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_SET_NAME) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_RCON) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p) { if (this->status != STATUS_ACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); @@ -1381,7 +1381,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_RCON) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MOVE) +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { if (this->status != STATUS_ACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); |