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author | rubidium <rubidium@openttd.org> | 2011-04-22 16:03:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-04-22 16:03:13 +0000 |
commit | 146d532d51d9304ab96138d4b4c701744b77dba5 (patch) | |
tree | 6d3913d7d10c07ed655ecd783a21c77e72859e83 /src/network/network_server.cpp | |
parent | c61abe0019e8763c406f5694e1e6ca21dc663152 (diff) | |
download | openttd-146d532d51d9304ab96138d4b4c701744b77dba5.tar.xz |
(svn r22367) -Codechange: send ClientSockets instead of ClientInfos to the admin "core" as they send IP addresses to the admin "bots"
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 9a9e05fa8..f8f966e76 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -979,7 +979,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_MAP_OK) } } - NetworkAdminClientInfo(this->GetInfo(), true); + NetworkAdminClientInfo(this, true); /* also update the new client with our max values */ this->SendConfigUpdate(); |