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author | JMcKiern <jmckiern@tcd.ie> | 2019-09-29 21:27:32 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-09-29 21:27:32 +0100 |
commit | 04f659e768486da4fc73a97a633f140d9733bf78 (patch) | |
tree | 7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/network/network_server.cpp | |
parent | 316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff) | |
download | openttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz |
Fix: Some typos found using codespell
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 24b91e89b..6d9dcc3d8 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1206,7 +1206,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) /* The client is trying to catch up with the server */ if (this->status == STATUS_PRE_ACTIVE) { - /* The client is not yet catched up? */ + /* The client is not yet caught up? */ if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY; /* Now he is! Unpause the game */ |