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authorrubidium42 <rubidium@openttd.org>2021-04-27 21:25:52 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-13 23:13:17 +0200
commit02fdb5b210ede022cb921e869cdb34758ee5299e (patch)
treeb9487874886a7f86d56a489f02c37cb78db6df15 /src/network/network_server.cpp
parentcc6c078dec3792173b5d2057667bec9597c71d90 (diff)
downloadopenttd-02fdb5b210ede022cb921e869cdb34758ee5299e.tar.xz
Codechange: move server name/id in settings to std::string
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index c7a70300b..f2a8a5230 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1762,7 +1762,7 @@ void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password,
if (!Company::IsValidHumanID(company_id)) return;
if (!already_hashed) {
- password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed);
+ password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id.c_str(), _settings_game.game_creation.generation_seed);
}
strecpy(_network_company_states[company_id].password, password, lastof(_network_company_states[company_id].password));