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authorrubidium <rubidium@openttd.org>2009-01-08 13:57:50 +0000
committerrubidium <rubidium@openttd.org>2009-01-08 13:57:50 +0000
commitd4b6cc997dd4eec4d0eb9bc8b2002bcb798e9f3c (patch)
tree544a1620ce889f583ff4990c62a03a3f1df1972e /src/network/network_server.cpp
parent020dbb180a11d27b2064640953f3960ede09f9c6 (diff)
downloadopenttd-d4b6cc997dd4eec4d0eb9bc8b2002bcb798e9f3c.tar.xz
(svn r14910) -Codechange: merge the command queue handling into a single location
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp79
1 files changed, 31 insertions, 48 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index e496bb6a5..896569497 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -817,12 +817,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
/** Enforce the command flags.
* Eg a server-only command can only be executed by a server, etc.
- * @param *cp the commandpacket that is going to be checked
- * @param *ci client information for debugging output to console
+ * @param cp the commandpacket that is going to be checked
+ * @param ci client information for debugging output to console
*/
-static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *ci)
+static bool CheckCommandFlags(CommandPacket cp, const NetworkClientInfo *ci)
{
- byte flags = GetCommandFlags(cp->cmd);
+ byte flags = GetCommandFlags(cp.cmd);
if (flags & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
@@ -834,12 +834,12 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
return false;
}
- if (cp->cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp->company) && ci->client_id != CLIENT_ID_SERVER) {
+ if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
return false;
}
- if ((cp->cmd & CMD_FLAGS_MASK) != 0) {
+ if ((cp.cmd & CMD_FLAGS_MASK) != 0) {
IConsolePrintF(CC_ERROR, "WARNING: invalid command flag from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
return false;
}
@@ -854,8 +854,6 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
{
NetworkClientSocket *new_cs;
- const NetworkClientInfo *ci;
- byte callback;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
@@ -864,34 +862,29 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
- CommandPacket *cp = MallocT<CommandPacket>(1);
- cp->company = (CompanyID)p->Recv_uint8();
- cp->cmd = p->Recv_uint32();
- cp->p1 = p->Recv_uint32();
- cp->p2 = p->Recv_uint32();
- cp->tile = p->Recv_uint32();
- p->Recv_string(cp->text, lengthof(cp->text));
+ CommandPacket cp;
+ cp.company = (CompanyID)p->Recv_uint8();
+ cp.cmd = p->Recv_uint32();
+ cp.p1 = p->Recv_uint32();
+ cp.p2 = p->Recv_uint32();
+ cp.tile = p->Recv_uint32();
+ p->Recv_string(cp.text, lengthof(cp.text));
- callback = p->Recv_uint8();
+ byte callback = p->Recv_uint8();
- if (cs->has_quit) {
- free(cp);
- return;
- }
+ if (cs->has_quit) return;
- ci = cs->GetInfo();
+ const NetworkClientInfo *ci = cs->GetInfo();
/* Check if cp->cmd is valid */
- if (!IsValidCommand(cp->cmd)) {
+ if (!IsValidCommand(cp.cmd)) {
IConsolePrintF(CC_ERROR, "WARNING: invalid command from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
- free(cp);
return;
}
if (!CheckCommandFlags(cp, ci)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
- free(cp);
return;
}
@@ -899,11 +892,10 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* to match the company in the packet. If it doesn't, the client has done
* something pretty naughty (or a bug), and will be kicked
*/
- if (!(cp->cmd == CMD_COMPANY_CTRL && cp->p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp->company) {
+ if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
- ci->client_playas + 1, GetClientIP(ci), cp->company + 1);
+ ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
- free(cp);
return;
}
@@ -912,24 +904,23 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* is prohibited. Pretty ugly and should be redone together with its function.
* @see CmdCompanyCtrl()
*/
- if (cp->cmd == CMD_COMPANY_CTRL) {
- if (cp->p1 != 0) {
+ if (cp.cmd == CMD_COMPANY_CTRL) {
+ if (cp.p1 != 0) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
- free(cp);
return;
}
/* XXX - Execute the command as a valid company. Normally this would be done by a
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
* of this is that the first company's last_built_tile is also updated... */
- cp->company = OWNER_BEGIN;
- cp->p2 = cs->client_id;
+ cp.company = OWNER_BEGIN;
+ cp.p2 = cs->client_id;
}
// The frame can be executed in the same frame as the next frame-packet
// That frame just before that frame is saved in _frame_counter_max
- cp->frame = _frame_counter_max + 1;
- cp->next = NULL;
+ cp.frame = _frame_counter_max + 1;
+ cp.next = NULL;
// Queue the command for the clients (are send at the end of the frame
// if they can handle it ;))
@@ -937,23 +928,15 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
if (new_cs->status >= STATUS_MAP) {
// Callbacks are only send back to the client who sent them in the
// first place. This filters that out.
- cp->callback = (new_cs != cs) ? 0 : callback;
- cp->my_cmd = (new_cs == cs);
- NetworkAddCommandQueue(new_cs, cp);
+ cp.callback = (new_cs != cs) ? 0 : callback;
+ cp.my_cmd = (new_cs == cs);
+ NetworkAddCommandQueue(cp, new_cs);
}
}
- cp->callback = 0;
- cp->my_cmd = false;
- // Queue the command on the server
- if (_local_command_queue == NULL) {
- _local_command_queue = cp;
- } else {
- // Find last packet
- CommandPacket *c = _local_command_queue;
- while (c->next != NULL) c = c->next;
- c->next = cp;
- }
+ cp.callback = 0;
+ cp.my_cmd = false;
+ NetworkAddCommandQueue(cp);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)