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authorPatric Stout <truebrain@openttd.org>2021-04-26 15:18:10 +0200
committerPatric Stout <github@truebrain.nl>2021-04-27 20:18:53 +0200
commitcb2ef1ea4b74c3d73ba86d978c001784d398bf27 (patch)
tree347ae80dcbb00bda1fe7cf3d12643ea46236db70 /src/network/network_server.cpp
parent8fa53f543a5929bdbb12c8776ae9577594f9eba7 (diff)
downloadopenttd-cb2ef1ea4b74c3d73ba86d978c001784d398bf27.tar.xz
Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of NetworkGameInfo is also the GRF Identifiers that goes with it.
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 67952bca6..6bc6f8291 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
+#include "core/game_info.h"
#include "network_admin.h"
#include "network_server.h"
#include "network_udp.h"
@@ -477,7 +478,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
p->Send_uint8 (grf_count);
for (c = _grfconfig; c != nullptr; c = c->next) {
- if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
+ if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(p, &c->ident);
}
this->SendPacket(p);