summaryrefslogtreecommitdiff
path: root/src/network/network_server.cpp
diff options
context:
space:
mode:
authorJMcKiern <jmckiern@tcd.ie>2019-09-29 21:27:32 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-09-29 21:27:32 +0100
commit04f659e768486da4fc73a97a633f140d9733bf78 (patch)
tree7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/network/network_server.cpp
parent316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff)
downloadopenttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz
Fix: Some typos found using codespell
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 24b91e89b..6d9dcc3d8 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1206,7 +1206,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
/* The client is trying to catch up with the server */
if (this->status == STATUS_PRE_ACTIVE) {
- /* The client is not yet catched up? */
+ /* The client is not yet caught up? */
if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY;
/* Now he is! Unpause the game */