diff options
author | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
commit | a25e3f8d701f89c15f3504ae0c7aa956c5810290 (patch) | |
tree | c9d555fd0bc0e6ec5fc8610f3881c20350063b00 /src/network/network_internal.h | |
parent | 703831ec6dc93f96b2ac21ed6187b53c92e64919 (diff) | |
download | openttd-a25e3f8d701f89c15f3504ae0c7aa956c5810290.tar.xz |
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r-- | src/network/network_internal.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 1434e47e0..229428a90 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -135,12 +135,12 @@ void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp); // from network.c void NetworkCloseClient(NetworkClientSocket *cs); -void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...); +void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str = "", int64 data = 0); void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs); uint NetworkCalculateLag(const NetworkClientSocket *cs); byte NetworkGetCurrentLanguageIndex(); NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id); -char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); +StringID GetNetworkErrorMsg(NetworkErrorCode err); bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); // Macros to make life a bit more easier |