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authorrubidium <rubidium@openttd.org>2008-12-29 10:37:53 +0000
committerrubidium <rubidium@openttd.org>2008-12-29 10:37:53 +0000
commita25e3f8d701f89c15f3504ae0c7aa956c5810290 (patch)
treec9d555fd0bc0e6ec5fc8610f3881c20350063b00 /src/network/network_internal.h
parent703831ec6dc93f96b2ac21ed6187b53c92e64919 (diff)
downloadopenttd-a25e3f8d701f89c15f3504ae0c7aa956c5810290.tar.xz
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r--src/network/network_internal.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 1434e47e0..229428a90 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -135,12 +135,12 @@ void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp);
// from network.c
void NetworkCloseClient(NetworkClientSocket *cs);
-void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
+void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str = "", int64 data = 0);
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
uint NetworkCalculateLag(const NetworkClientSocket *cs);
byte NetworkGetCurrentLanguageIndex();
NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
-char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
+StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
// Macros to make life a bit more easier