summaryrefslogtreecommitdiff
path: root/src/network/network_internal.h
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2008-12-23 09:47:42 +0000
committerrubidium <rubidium@openttd.org>2008-12-23 09:47:42 +0000
commitae96ca635c9e5c22452acc0c1a473f339706fec3 (patch)
tree981c844c6183f54a4240cfa3663094d557f7b865 /src/network/network_internal.h
parentd95a485108852af1a26d01cb99ba1b93cbebe1af (diff)
downloadopenttd-ae96ca635c9e5c22452acc0c1a473f339706fec3.tar.xz
(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r--src/network/network_internal.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 93bffd01b..f7098c1f6 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -125,7 +125,7 @@ extern CommandPacket *_local_command_queue;
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
-extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
+extern NetworkClientSocket _clients[MAX_CLIENTS];
void NetworkTCPQueryServer(const char* host, unsigned short port);
@@ -136,15 +136,15 @@ void UpdateNetworkGameWindow(bool unselect);
bool IsNetworkCompatibleVersion(const char *version);
void NetworkExecuteCommand(CommandPacket *cp);
-void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
+void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp);
// from network.c
-void NetworkCloseClient(NetworkTCPSocketHandler *cs);
+void NetworkCloseClient(NetworkClientSocket *cs);
void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
-void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
-uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
+void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
+uint NetworkCalculateLag(const NetworkClientSocket *cs);
byte NetworkGetCurrentLanguageIndex();
-NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id);
+NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
@@ -154,8 +154,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
-#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
-#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
+#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientSocket *cs, Packet *p)
+#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs)
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command