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author | Patric Stout <truebrain@openttd.org> | 2021-04-26 15:18:10 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-27 20:18:53 +0200 |
commit | cb2ef1ea4b74c3d73ba86d978c001784d398bf27 (patch) | |
tree | 347ae80dcbb00bda1fe7cf3d12643ea46236db70 /src/network/network_internal.h | |
parent | 8fa53f543a5929bdbb12c8776ae9577594f9eba7 (diff) | |
download | openttd-cb2ef1ea4b74c3d73ba86d978c001784d398bf27.tar.xz |
Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r-- | src/network/network_internal.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 352416320..c64eac795 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -94,8 +94,6 @@ void NetworkAddServer(const char *b); void NetworkRebuildHostList(); void UpdateNetworkGameWindow(); -bool IsNetworkCompatibleVersion(const char *version); - /* From network_command.cpp */ /** * Everything we need to know about a command to be able to execute it. |