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authorPatric Stout <truebrain@openttd.org>2021-05-09 18:48:21 +0200
committerGitHub <noreply@github.com>2021-05-09 18:48:21 +0200
commit583011bca0a1aa5b508ccdebe591df4eae01efb5 (patch)
treee9e354500bb319ae87a6af0ddd312c8e7428414c /src/network/network_internal.h
parente162d0a55ccc4cf38fd09ce0fa349e4887a55448 (diff)
downloadopenttd-583011bca0a1aa5b508ccdebe591df4eae01efb5.tar.xz
Fix: lobby window doesn't close if no connection could be established (#9223)
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r--src/network/network_internal.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index ac5472fe1..3456ab251 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -87,7 +87,8 @@ extern uint8 _network_reconnect;
extern CompanyMask _network_company_passworded;
-void NetworkTCPQueryServer(const std::string &connection_string, bool request_company_info = false);
+void NetworkQueryServer(const std::string &connection_string);
+void NetworkQueryLobbyServer(const std::string &connection_string);
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true);