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author | Patric Stout <truebrain@openttd.org> | 2021-04-29 16:30:42 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-07-10 20:17:07 +0200 |
commit | e1e2212e0e09c7739f2eb8a4421a9ed7982801f5 (patch) | |
tree | c894ff3961367ef5c07e1ff3cfa482047ec83c4a /src/network/network_internal.h | |
parent | cbaac5609fb9017790c5cc747b2c60df1eb2b4a9 (diff) | |
download | openttd-e1e2212e0e09c7739f2eb8a4421a9ed7982801f5.tar.xz |
Codechange: track version of network servers to prune once out-of-date
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r-- | src/network/network_internal.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h index b7e6f4ece..67e97bb07 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -91,7 +91,7 @@ void NetworkQueryServer(const std::string &connection_string); void NetworkQueryLobbyServer(const std::string &connection_string); void GetBindAddresses(NetworkAddressList *addresses, uint16 port); -struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true); +struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true, bool never_expire = false); void NetworkRebuildHostList(); void UpdateNetworkGameWindow(); |