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authorrubidium <rubidium@openttd.org>2009-01-14 12:50:13 +0000
committerrubidium <rubidium@openttd.org>2009-01-14 12:50:13 +0000
commite18c24cdb5c2031cad7813c7de5f2554428ada43 (patch)
tree7bf6232afadc77f8198fdad1571c68a85647afbf /src/network/network_internal.h
parent6fe54a2d1a06b1d55cd649919785af6f4890f9da (diff)
downloadopenttd-e18c24cdb5c2031cad7813c7de5f2554428ada43.tar.xz
(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r--src/network/network_internal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 05e373959..59b12a9db 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -14,7 +14,7 @@
#include "core/core.h"
#include "core/config.h"
#include "core/packet.h"
-#include "core/tcp.h"
+#include "core/tcp_game.h"
#include "../command_type.h"