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authorrubidium42 <rubidium@openttd.org>2021-05-02 09:07:09 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-14 23:22:04 +0200
commit1de5cdeab8387b23b566142f205ac9232a6f61a3 (patch)
treebb234a1704f3ec3449e0f0b7daf4a50929b09a42 /src/network/network_internal.h
parent98283116fac58053ebd282772b0311a0b417cef7 (diff)
downloadopenttd-1de5cdeab8387b23b566142f205ac9232a6f61a3.tar.xz
Codechange: [Network] Use std::string for the internal handling of company passwords
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r--src/network/network_internal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 3456ab251..7412d9232 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -118,7 +118,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
uint NetworkCalculateLag(const NetworkClientSocket *cs);
StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
-const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
+std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32 password_game_seed);
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);
std::string NormalizeConnectionString(const std::string &connection_string, uint16 default_port);