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authorPatric Stout <truebrain@openttd.org>2021-05-08 14:50:56 +0200
committerPatric Stout <github@truebrain.nl>2021-05-08 17:26:10 +0200
commitfc91f1d1b221435dee870d84690e834e753e39da (patch)
treed5877ec02987223359484e67ef80736dd722148b /src/network/network_internal.h
parent1b75a29d123db7aace2e8c2bf9c976e9ff8e89e3 (diff)
downloadopenttd-fc91f1d1b221435dee870d84690e834e753e39da.tar.xz
Fix: don't do a network disconnect between two queries
This meant that on opening the Multiplayer window, if you had more than one server configured, it would one by one cancel all pending queries and send a new. Result: only the last server was updated.
Diffstat (limited to 'src/network/network_internal.h')
0 files changed, 0 insertions, 0 deletions