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authorrubidium42 <rubidium42@users.noreply.github.com>2021-04-29 16:43:13 +0200
committerPatric Stout <github@truebrain.nl>2021-04-29 20:12:11 +0200
commita61696d6c565ff92c6604b12eefe36198d094056 (patch)
tree00b97ce4ada979ebf61e6c6c273a187bb0da67ee /src/network/network_internal.h
parentbe37a2cab831cb645ef0f51dbcc944bd750f6926 (diff)
downloadopenttd-a61696d6c565ff92c6604b12eefe36198d094056.tar.xz
Change: [Network] Encapsulate logic about the connection string to the network code (#23)
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r--src/network/network_internal.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index c64eac795..ff3c8c22d 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -119,4 +119,8 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
+void NetworkClientConnectGame(NetworkAddress &address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
+NetworkAddress ParseConnectionString(const std::string &connection_string, int default_port);
+NetworkAddress ParseGameConnectionString(CompanyID *company, const std::string &connection_string, int default_port);
+
#endif /* NETWORK_INTERNAL_H */