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authorrubidium <rubidium@openttd.org>2007-04-26 07:41:24 +0000
committerrubidium <rubidium@openttd.org>2007-04-26 07:41:24 +0000
commitb469c443e91c8ef65ddce61944338eba4287f337 (patch)
tree99cba1dcaf20249c870289b0f68c42bfd10836e5 /src/network/network_gui.h
parent4d0483b650c7625c6ea579eb880cbb9bede06d54 (diff)
downloadopenttd-b469c443e91c8ef65ddce61944338eba4287f337.tar.xz
(svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255.
Diffstat (limited to 'src/network/network_gui.h')
-rw-r--r--src/network/network_gui.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index 06c5eee1c..d71b0a339 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -9,7 +9,7 @@
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
-void ShowNetworkChatQueryWindow(DestType type, byte dest);
+void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
@@ -17,7 +17,7 @@ void ShowClientList();
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
-static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
+static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}