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authorPatric Stout <truebrain@openttd.org>2021-04-26 20:04:02 +0200
committerPatric Stout <github@truebrain.nl>2021-04-27 20:18:53 +0200
commit31f1db2d3ab1614f00a08a7f44b518a04aeadd3e (patch)
tree474f59901b61f9b918ba265c68589613ee3d10c0 /src/network/network_gui.h
parentb57d845e55f733514d235e24f64b09a8744f3abc (diff)
downloadopenttd-31f1db2d3ab1614f00a08a7f44b518a04aeadd3e.tar.xz
Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via TCP. This is strictly seen fine, but for future extensions it is a lot easier if just one protocol is used.
Diffstat (limited to 'src/network/network_gui.h')
-rw-r--r--src/network/network_gui.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index b8ed68225..e4ccf4e78 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -15,6 +15,7 @@
#include "../economy_type.h"
#include "../window_type.h"
#include "network_type.h"
+#include "network_gamelist.h"
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkChatQueryWindow(DestType type, int dest);
@@ -37,5 +38,6 @@ struct NetworkCompanyInfo : NetworkCompanyStats {
};
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
+NetworkGameList *GetLobbyGameInfo();
#endif /* NETWORK_GUI_H */