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author | Patric Stout <truebrain@openttd.org> | 2021-04-26 20:04:02 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-27 20:18:53 +0200 |
commit | 31f1db2d3ab1614f00a08a7f44b518a04aeadd3e (patch) | |
tree | 474f59901b61f9b918ba265c68589613ee3d10c0 /src/network/network_gui.h | |
parent | b57d845e55f733514d235e24f64b09a8744f3abc (diff) | |
download | openttd-31f1db2d3ab1614f00a08a7f44b518a04aeadd3e.tar.xz |
Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via
TCP. This is strictly seen fine, but for future extensions it
is a lot easier if just one protocol is used.
Diffstat (limited to 'src/network/network_gui.h')
-rw-r--r-- | src/network/network_gui.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network_gui.h b/src/network/network_gui.h index b8ed68225..e4ccf4e78 100644 --- a/src/network/network_gui.h +++ b/src/network/network_gui.h @@ -15,6 +15,7 @@ #include "../economy_type.h" #include "../window_type.h" #include "network_type.h" +#include "network_gamelist.h" void ShowNetworkNeedPassword(NetworkPasswordType npt); void ShowNetworkChatQueryWindow(DestType type, int dest); @@ -37,5 +38,6 @@ struct NetworkCompanyInfo : NetworkCompanyStats { }; NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company); +NetworkGameList *GetLobbyGameInfo(); #endif /* NETWORK_GUI_H */ |