diff options
author | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
commit | 11da45ee55957c243854cd78705d81543541c061 (patch) | |
tree | 29e703244d28f29c8634b2d30f42b34852fe74bc /src/network/network_gui.cpp | |
parent | c3839648f75ebfdca2f7d95b7d6a2b29445ab1c2 (diff) | |
download | openttd-11da45ee55957c243854cd78705d81543541c061.tar.xz |
(svn r14949) -Cleanup: pointer coding style
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r-- | src/network/network_gui.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 7e3483501..f9a4f6bfd 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -150,7 +150,7 @@ protected: } /** Sort servers by name. */ - static int CDECL NGameNameSorter(NetworkGameList* const *a, NetworkGameList* const *b) + static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b) { return strcasecmp((*a)->info.server_name, (*b)->info.server_name); } @@ -158,7 +158,7 @@ protected: /** Sort servers by the amount of clients online on a * server. If the two servers have the same amount, the one with the * higher maximum is preferred. */ - static int CDECL NGameClientSorter(NetworkGameList* const *a, NetworkGameList* const *b) + static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* Reverse as per default we are interested in most-clients first */ int r = (*a)->info.clients_on - (*b)->info.clients_on; @@ -170,7 +170,7 @@ protected: } /** Sort servers by map size */ - static int CDECL NGameMapSizeSorter(NetworkGameList* const *a, NetworkGameList* const *b) + static int CDECL NGameMapSizeSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* Sort by the area of the map. */ int r = ((*a)->info.map_height) * ((*a)->info.map_width) - ((*b)->info.map_height) * ((*b)->info.map_width); @@ -180,14 +180,14 @@ protected: } /** Sort servers by current date */ - static int CDECL NGameDateSorter(NetworkGameList* const *a, NetworkGameList* const *b) + static int CDECL NGameDateSorter(NetworkGameList * const *a, NetworkGameList * const *b) { int r = (*a)->info.game_date - (*b)->info.game_date; return (r != 0) ? r : NGameClientSorter(a, b); } /** Sort servers by the number of days the game is running */ - static int CDECL NGameYearsSorter(NetworkGameList* const *a, NetworkGameList* const *b) + static int CDECL NGameYearsSorter(NetworkGameList * const *a, NetworkGameList * const *b) { int r = (*a)->info.game_date - (*a)->info.start_date - (*b)->info.game_date + (*b)->info.start_date; return (r != 0) ? r : NGameDateSorter(a, b); @@ -195,7 +195,7 @@ protected: /** Sort servers by joinability. If both servers are the * same, prefer the non-passworded server first. */ - static int CDECL NGameAllowedSorter(NetworkGameList* const *a, NetworkGameList* const *b) + static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */ int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision); |