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authorRubidium <rubidium@openttd.org>2021-07-21 21:41:21 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-07-21 22:28:51 +0200
commitba29edb0b3477f986bbefbf02d7bc619bac182f9 (patch)
treeb58652503983c23bf22b3d6c00eb8b53bdc94416 /src/network/network_gui.cpp
parent9cc706847cc92e8408426c78c3bee575c3323d15 (diff)
downloadopenttd-ba29edb0b3477f986bbefbf02d7bc619bac182f9.tar.xz
Cleanup: remove some references to the old master-server
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index a535962b5..13c1faa0a 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -483,7 +483,7 @@ public:
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->SetFocusedWidget(WID_NG_FILTER);
- /* As the master-server doesn't support "websocket" servers yet, we
+ /* As the Game Coordinator doesn't support "websocket" servers yet, we
* let "os/emscripten/pre.js" hardcode a list of servers people can
* join. This means the serverlist is curated for now, but it is the
* best we can offer. */