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authorrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
committerrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
commitc3e87f345ddd60082d6470f6401a1659094a3011 (patch)
tree776122508c686680b9c97f37ba3cb92ef905d67f /src/network/network_gui.cpp
parent332846e9e28924314443850b4ca646261882cca0 (diff)
downloadopenttd-c3e87f345ddd60082d6470f6401a1659094a3011.tar.xz
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 6190f78a8..8cb514813 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -828,7 +828,7 @@ void ShowNetworkGameWindow()
char * const *srv;
first = false;
- // add all servers from the config file to our list
+ /* add all servers from the config file to our list */
for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
NetworkAddServer(*srv);
}
@@ -1391,16 +1391,16 @@ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
}
-// The window below gives information about the connected clients
-// and also makes able to give money to them, kick them (if server)
-// and stuff like that.
+/* The window below gives information about the connected clients
+ * and also makes able to give money to them, kick them (if server)
+ * and stuff like that. */
extern void DrawCompanyIcon(CompanyID cid, int x, int y);
-// Every action must be of this form
+/* Every action must be of this form */
typedef void ClientList_Action_Proc(byte client_no);
-// Max 10 actions per client
+/* Max 10 actions per client */
#define MAX_CLIENTLIST_ACTION 10
enum {
@@ -1429,7 +1429,7 @@ static const WindowDesc _client_list_desc = {
_client_list_widgets,
};
-// Finds the Xth client-info that is active
+/* Finds the Xth client-info that is active */
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
{
const NetworkClientInfo *ci;
@@ -1442,7 +1442,7 @@ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
return NULL;
}
-// Here we start to define the options out of the menu
+/* Here we start to define the options out of the menu */
static void ClientList_Kick(byte client_no)
{
const NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
@@ -1576,7 +1576,7 @@ struct NetworkClientListPopupWindow : Window {
{
int num = 0;
- // Find the amount of actions
+ /* Find the amount of actions */
for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
if (this->action[i][0] == '\0') continue;
if (this->proc[i] == NULL) continue;
@@ -1677,7 +1677,7 @@ struct NetworkClientListWindow : Window
/* If height is changed */
if (this->height != CLNWND_OFFSET + num + 1) {
- // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
+ /* XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) */
this->SetDirty();
this->widget[3].bottom = this->widget[3].top + num + 2;
this->height = CLNWND_OFFSET + num + 1;
@@ -1778,7 +1778,7 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt)
ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL, QSF_NONE);
}
-// Vars needed for the join-GUI
+/* Vars needed for the join-GUI */
NetworkJoinStatus _network_join_status;
uint8 _network_join_waiting;
uint32 _network_join_bytes;
@@ -1812,7 +1812,7 @@ struct NetworkJoinStatusWindow : Window {
SetDParam(1, _network_join_bytes_total);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
/* Fallthrough */
- default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
+ default: // Waiting is 15%, so the resting receivement of map is maximum 70%
progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
}
@@ -1822,7 +1822,7 @@ struct NetworkJoinStatusWindow : Window {
virtual void OnClick(Point pt, int widget)
{
- if (widget == 2) { //Disconnect button
+ if (widget == 2) { // Disconnect button
NetworkDisconnect();
SwitchToMode(SM_MENU);
ShowNetworkGameWindow();