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authorHenry Wilson <m3henry@googlemail.com>2018-09-20 23:44:14 +0100
committerPeterN <peter@fuzzle.org>2019-03-26 20:15:57 +0000
commitbfd79e59dc34314a089a0024af56d04d84456ebd (patch)
treed03559bac7a8c3f1d260cead2ed77791c03d37a5 /src/network/network_gui.cpp
parent4b349c0f90c3f7b6a39171cec41cd98dcd0d88b7 (diff)
downloadopenttd-bfd79e59dc34314a089a0024af56d04d84456ebd.tar.xz
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index b12aaa823..1366906b8 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -250,7 +250,7 @@ protected:
if (!this->servers.NeedRebuild()) return;
/* Create temporary array of games to use for listing */
- this->servers.Clear();
+ this->servers.clear();
for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) {
*this->servers.Append() = ngl;