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authorPatric Stout <truebrain@openttd.org>2021-04-30 11:34:47 +0200
committerGitHub <noreply@github.com>2021-04-30 11:34:47 +0200
commit69118d063f9316e10128580f790175cd2779abdc (patch)
tree95f0c7c736c6c14a6419c07bbb2c9fac32e0a012 /src/network/network_gui.cpp
parentf00564eeb20a09647f6f52b4ca5b39cb1e6a59aa (diff)
downloadopenttd-69118d063f9316e10128580f790175cd2779abdc.tar.xz
Change: use TCP for everything except for master-server and initial server scan (#9130)
This means that pressing Refresh button and adding servers manually now uses TCP. The master-server and initial scan are still UDP as they will be replaced by Game Coordinator; no need to change this now. If we query a server that is too old, show a proper warning to the user informing him the server is too old.
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 3204b2b96..590f2f5e0 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -472,9 +472,8 @@ public:
EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
#endif
- this->last_joined = NetworkGameListAddItem(ParseConnectionString(_settings_client.network.last_joined, NETWORK_DEFAULT_PORT));
+ this->last_joined = NetworkAddServer(_settings_client.network.last_joined);
this->server = this->last_joined;
- if (this->last_joined != nullptr) NetworkUDPQueryServer(this->last_joined->address);
this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
@@ -750,7 +749,7 @@ public:
break;
case WID_NG_REFRESH: // Refresh
- if (this->server != nullptr) NetworkUDPQueryServer(this->server->address);
+ if (this->server != nullptr) NetworkTCPQueryServer(this->server->address);
break;
case WID_NG_NEWGRF: // NewGRF Settings
@@ -971,7 +970,7 @@ void ShowNetworkGameWindow()
first = false;
/* Add all servers from the config file to our list. */
for (const auto &iter : _network_host_list) {
- NetworkAddServer(iter.c_str());
+ NetworkAddServer(iter);
}
}
@@ -1485,7 +1484,7 @@ struct NetworkLobbyWindow : public Window {
/* Clear the information so removed companies don't remain */
for (auto &company : this->company_info) company = {};
- NetworkTCPQueryServer(this->server->address);
+ NetworkTCPQueryServer(this->server->address, true);
break;
}
}
@@ -1555,7 +1554,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
strecpy(_settings_client.network.last_joined, ngl->address.GetAddressAsString(false).c_str(), lastof(_settings_client.network.last_joined));
- NetworkTCPQueryServer(ngl->address);
+ NetworkTCPQueryServer(ngl->address, true);
new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
}