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author | KUDr <kudr@openttd.org> | 2007-01-11 17:29:39 +0000 |
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committer | KUDr <kudr@openttd.org> | 2007-01-11 17:29:39 +0000 |
commit | 33be1ecfb1a9056b027d50d7b558cff87c5b744d (patch) | |
tree | d644a3831ca0947198b191fa3e4e8973d3a9786e /src/network/network_gui.cpp | |
parent | 91ff74641060445dc1647bbf05baeb03b45c3099 (diff) | |
download | openttd-33be1ecfb1a9056b027d50d7b558cff87c5b744d.tar.xz |
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r-- | src/network/network_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 7a6fc221b..56fad89ee 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -167,7 +167,7 @@ static void BuildNetworkGameList(network_ql_d *nqld) /* Create temporary array of games to use for listing */ free(nqld->sort_list); - MallocT(&nqld->sort_list, n); + nqld->sort_list = MallocT<NetworkGameList*>(n); if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list"); nqld->l.list_length = n; |