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authorKUDr <kudr@openttd.org>2007-01-11 17:29:39 +0000
committerKUDr <kudr@openttd.org>2007-01-11 17:29:39 +0000
commit33be1ecfb1a9056b027d50d7b558cff87c5b744d (patch)
treed644a3831ca0947198b191fa3e4e8973d3a9786e /src/network/network_gui.cpp
parent91ff74641060445dc1647bbf05baeb03b45c3099 (diff)
downloadopenttd-33be1ecfb1a9056b027d50d7b558cff87c5b744d.tar.xz
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 7a6fc221b..56fad89ee 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -167,7 +167,7 @@ static void BuildNetworkGameList(network_ql_d *nqld)
/* Create temporary array of games to use for listing */
free(nqld->sort_list);
- MallocT(&nqld->sort_list, n);
+ nqld->sort_list = MallocT<NetworkGameList*>(n);
if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list");
nqld->l.list_length = n;