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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/network/network_gui.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/network/network_gui.c')
-rw-r--r--src/network/network_gui.c1706
1 files changed, 1706 insertions, 0 deletions
diff --git a/src/network/network_gui.c b/src/network/network_gui.c
new file mode 100644
index 000000000..dd865118e
--- /dev/null
+++ b/src/network/network_gui.c
@@ -0,0 +1,1706 @@
+/* $Id$ */
+
+#ifdef ENABLE_NETWORK
+#include "../stdafx.h"
+#include "../openttd.h"
+#include "../string.h"
+#include "../strings.h"
+#include "../table/sprites.h"
+#include "network.h"
+#include "../date.h"
+
+#include "../fios.h"
+#include "table/strings.h"
+#include "../functions.h"
+#include "network_data.h"
+#include "network_client.h"
+#include "network_gui.h"
+#include "network_gamelist.h"
+#include "../window.h"
+#include "../gui.h"
+#include "../gfx.h"
+#include "../command.h"
+#include "../variables.h"
+#include "network_server.h"
+#include "network_udp.h"
+#include "../settings.h"
+#include "../string.h"
+#include "../town.h"
+#include "../newgrf.h"
+
+#define BGC 5
+#define BTC 15
+
+typedef struct network_d {
+ PlayerID company; // select company in network lobby
+ byte field; // select text-field in start-server and game-listing
+ NetworkGameList *server; // selected server in lobby and game-listing
+ FiosItem *map; // selected map in start-server
+} network_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d));
+
+typedef struct network_ql_d {
+ network_d n; // see above; general stuff
+ querystr_d q; // text-input in start-server and game-listing
+ NetworkGameList **sort_list; // list of games (sorted)
+ list_d l; // accompanying list-administration
+} network_ql_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d));
+
+/* Global to remember sorting after window has been closed */
+static Listing _ng_sorting;
+
+static char _edit_str_buf[150];
+static bool _chat_tab_completion_active;
+
+static void ShowNetworkStartServerWindow(void);
+static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
+extern void SwitchMode(int new_mode);
+
+static const StringID _connection_types_dropdown[] = {
+ STR_NETWORK_LAN_INTERNET,
+ STR_NETWORK_INTERNET_ADVERTISE,
+ INVALID_STRING_ID
+};
+
+static const StringID _lan_internet_types_dropdown[] = {
+ STR_NETWORK_LAN,
+ STR_NETWORK_INTERNET,
+ INVALID_STRING_ID
+};
+
+static const StringID _players_dropdown[] = {
+ STR_NETWORK_0_PLAYERS,
+ STR_NETWORK_1_PLAYERS,
+ STR_NETWORK_2_PLAYERS,
+ STR_NETWORK_3_PLAYERS,
+ STR_NETWORK_4_PLAYERS,
+ STR_NETWORK_5_PLAYERS,
+ STR_NETWORK_6_PLAYERS,
+ STR_NETWORK_7_PLAYERS,
+ STR_NETWORK_8_PLAYERS,
+ STR_NETWORK_9_PLAYERS,
+ STR_NETWORK_10_PLAYERS,
+ INVALID_STRING_ID
+};
+
+static const StringID _language_dropdown[] = {
+ STR_NETWORK_LANG_ANY,
+ STR_NETWORK_LANG_ENGLISH,
+ STR_NETWORK_LANG_GERMAN,
+ STR_NETWORK_LANG_FRENCH,
+ INVALID_STRING_ID
+};
+
+enum {
+ NET_PRC__OFFSET_TOP_WIDGET = 54,
+ NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52,
+ NET_PRC__SIZE_OF_ROW = 14,
+};
+
+/** Update the network new window because a new server is
+ * found on the network.
+ * @param unselect unselect the currently selected item */
+void UpdateNetworkGameWindow(bool unselect)
+{
+ SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0);
+}
+
+static bool _internal_sort_order; // Used for Qsort order-flipping
+typedef int CDECL NGameNameSortFunction(const void*, const void*);
+
+/** Qsort function to sort by name. */
+static int CDECL NGameNameSorter(const void *a, const void *b)
+{
+ const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
+ const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
+ int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
+
+ return _internal_sort_order ? -r : r;
+}
+
+/** Qsort function to sort by the amount of clients online on a
+ * server. If the two servers have the same amount, the one with the
+ * higher maximum is preferred. */
+static int CDECL NGameClientSorter(const void *a, const void *b)
+{
+ const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
+ const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
+ /* Reverse as per default we are interested in most-clients first */
+ int r = cmp1->info.clients_on - cmp2->info.clients_on;
+
+ if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
+ if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
+
+ return _internal_sort_order ? -r : r;
+}
+
+/** Qsort function to sort by joinability. If both servers are the
+ * same, prefer the non-passworded server first. */
+static int CDECL NGameAllowedSorter(const void *a, const void *b)
+{
+ const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
+ const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
+ /* Reverse default as we are interested in compatible clients first */
+ int r = cmp2->info.compatible - cmp1->info.compatible;
+
+ if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
+ if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
+
+ return _internal_sort_order ? -r : r;
+}
+
+/** (Re)build the network game list as its amount has changed because
+ * an item has been added or deleted for example
+ * @param ngl list_d struct that contains all necessary information for sorting */
+static void BuildNetworkGameList(network_ql_d *nqld)
+{
+ NetworkGameList *ngl_temp;
+ uint n = 0;
+
+ if (!(nqld->l.flags & VL_REBUILD)) return;
+
+ /* Count the number of games in the list */
+ for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++;
+ if (n == 0) return;
+
+ /* Create temporary array of games to use for listing */
+ free(nqld->sort_list);
+ nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0]));
+ if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list");
+ nqld->l.list_length = n;
+
+ for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) {
+ nqld->sort_list[n++] = ngl_temp;
+ }
+
+ /* Force resort */
+ nqld->l.flags &= ~VL_REBUILD;
+ nqld->l.flags |= VL_RESORT;
+}
+
+static void SortNetworkGameList(network_ql_d *nqld)
+{
+ static NGameNameSortFunction * const ngame_sorter[] = {
+ &NGameNameSorter,
+ &NGameClientSorter,
+ &NGameAllowedSorter
+ };
+
+ NetworkGameList *item;
+ uint i;
+
+ if (!(nqld->l.flags & VL_RESORT)) return;
+ if (nqld->l.list_length == 0) return;
+
+ _internal_sort_order = !!(nqld->l.flags & VL_DESC);
+ qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
+
+ /* After sorting ngl->sort_list contains the sorted items. Put these back
+ * into the original list. Basically nothing has changed, we are only
+ * shuffling the ->next pointers */
+ _network_game_list = nqld->sort_list[0];
+ for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) {
+ item->next = nqld->sort_list[i];
+ item = item->next;
+ }
+ item->next = NULL;
+
+ nqld->l.flags &= ~VL_RESORT;
+}
+
+/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
+static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
+{
+ network_d *nd = &WP(w, network_ql_d).n;
+ list_d *ld = &WP(w, network_ql_d).l;
+
+ switch (e->event) {
+ case WE_CREATE: /* Focus input box */
+ nd->field = 3;
+ nd->server = NULL;
+
+ WP(w, network_ql_d).sort_list = NULL;
+ ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1));
+ ld->sort_type = _ng_sorting.criteria;
+ break;
+
+ case WE_PAINT: {
+ const NetworkGameList *sel = nd->server;
+ const char *arrow = (ld->flags & VL_DESC) ? DOWNARROW : UPARROW;
+
+ if (ld->flags & VL_REBUILD) {
+ BuildNetworkGameList(&WP(w, network_ql_d));
+ SetVScrollCount(w, ld->list_length);
+ }
+ if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d));
+
+ SetWindowWidgetDisabledState(w, 17, sel == NULL);
+ /* Join Button disabling conditions */
+ SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server
+ !sel->online || // Server offline
+ sel->info.clients_on >= sel->info.clients_max || // Server full
+ !sel->info.compatible); // Revision mismatch
+
+ SetWindowWidgetHiddenState(w, 18, sel == NULL ||
+ !sel->online ||
+ sel->info.grfconfig == NULL);
+
+ SetDParam(0, 0x00);
+ SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
+ DrawWindowWidgets(w);
+
+ DrawEditBox(w, &WP(w, network_ql_d).q, 3);
+
+ DrawString(9, 23, STR_NETWORK_CONNECTION, 2);
+ DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2);
+
+ /* Sort based on widgets: name, clients, compatibility */
+ switch (ld->sort_type) {
+ case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, 0x10); break;
+ case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, 0x10); break;
+ case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, 0x10); break;
+ }
+
+ { // draw list of games
+ uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
+ int32 n = 0;
+ int32 pos = w->vscroll.pos;
+ uint max_name_width = w->widget[6].right - w->widget[6].left - 5;
+ const NetworkGameList *cur_item = _network_game_list;
+
+ while (pos > 0 && cur_item != NULL) {
+ pos--;
+ cur_item = cur_item->next;
+ }
+
+ while (cur_item != NULL) {
+ // show highlighted item with a different colour
+ if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10);
+
+ SetDParamStr(0, cur_item->info.server_name);
+ DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width);
+
+ SetDParam(0, cur_item->info.clients_on);
+ SetDParam(1, cur_item->info.clients_max);
+ SetDParam(2, cur_item->info.companies_on);
+ SetDParam(3, cur_item->info.companies_max);
+ DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2);
+
+ // only draw icons if the server is online
+ if (cur_item->online) {
+ // draw a lock if the server is password protected.
+ if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1);
+
+ // draw red or green icon, depending on compatibility with server.
+ DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[8].left + 15, y);
+
+ // draw flag according to server language
+ DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y);
+ }
+
+ cur_item = cur_item->next;
+ y += NET_PRC__SIZE_OF_ROW;
+ if (++n == w->vscroll.cap) break; // max number of games in the window
+ }
+ }
+
+ /* Draw the right menu */
+ GfxFillRect(311, 43, 539, 92, 157);
+ if (sel == NULL) {
+ DrawStringCentered(425, 58, STR_NETWORK_GAME_INFO, 0);
+ } else if (!sel->online) {
+ SetDParamStr(0, sel->info.server_name);
+ DrawStringCentered(425, 68, STR_ORANGE, 0); // game name
+
+ DrawStringCentered(425, 132, STR_NETWORK_SERVER_OFFLINE, 0); // server offline
+ } else { // show game info
+ uint16 y = 100;
+ const uint16 x = w->widget[15].left + 5;
+
+ DrawStringCentered(425, 48, STR_NETWORK_GAME_INFO, 0);
+
+
+ SetDParamStr(0, sel->info.server_name);
+ DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name
+
+ SetDParamStr(0, sel->info.map_name);
+ DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name
+
+ SetDParam(0, sel->info.clients_on);
+ SetDParam(1, sel->info.clients_max);
+ SetDParam(2, sel->info.companies_on);
+ SetDParam(3, sel->info.companies_max);
+ DrawString(x, y, STR_NETWORK_CLIENTS, 2);
+ y += 10;
+
+ SetDParam(0, _language_dropdown[sel->info.server_lang]);
+ DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
+ y += 10;
+
+ SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
+ DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset
+ y += 10;
+
+ SetDParam(0, sel->info.map_width);
+ SetDParam(1, sel->info.map_height);
+ DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size
+ y += 10;
+
+ SetDParamStr(0, sel->info.server_revision);
+ DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version
+ y += 10;
+
+ SetDParamStr(0, sel->info.hostname);
+ SetDParam(1, sel->port);
+ DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
+ y += 10;
+
+ SetDParam(0, sel->info.start_date);
+ DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date
+ y += 10;
+
+ SetDParam(0, sel->info.game_date);
+ DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date
+ y += 10;
+
+ y += 2;
+
+ if (!sel->info.compatible) {
+ DrawStringCentered(425, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, 0); // server mismatch
+ } else if (sel->info.clients_on == sel->info.clients_max) {
+ // Show: server full, when clients_on == clients_max
+ DrawStringCentered(425, y, STR_NETWORK_SERVER_FULL, 0); // server full
+ } else if (sel->info.use_password) {
+ DrawStringCentered(425, y, STR_NETWORK_PASSWORD, 0); // password warning
+ }
+
+ y += 10;
+ }
+ } break;
+
+ case WE_CLICK:
+ nd->field = e->we.click.widget;
+ switch (e->we.click.widget) {
+ case 0: case 14: /* Close 'X' | Cancel button */
+ DeleteWindowById(WC_NETWORK_WINDOW, 0);
+ break;
+ case 4: case 5:
+ ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
+ break;
+ case 6: /* Sort by name */
+ case 7: /* Sort by connected clients */
+ case 8: /* Connectivity (green dot) */
+ if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC;
+ ld->flags |= VL_RESORT;
+ ld->sort_type = e->we.click.widget - 6;
+
+ _ng_sorting.order = !!(ld->flags & VL_DESC);
+ _ng_sorting.criteria = ld->sort_type;
+ SetWindowDirty(w);
+ break;
+ case 9: { /* Matrix to show networkgames */
+ NetworkGameList *cur_item;
+ uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
+
+ if (id_v >= w->vscroll.cap) return; // click out of bounds
+ id_v += w->vscroll.pos;
+
+ cur_item = _network_game_list;
+ for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next;
+
+ nd->server = cur_item;
+ SetWindowDirty(w);
+ } break;
+ case 11: /* Find server automatically */
+ switch (_network_lan_internet) {
+ case 0: NetworkUDPSearchGame(); break;
+ case 1: NetworkUDPQueryMasterServer(); break;
+ }
+ break;
+ case 12: { // Add a server
+ ShowQueryString(
+ BindCString(_network_default_ip),
+ STR_NETWORK_ENTER_IP,
+ 31 | 0x1000, // maximum number of characters OR
+ 250, // characters up to this width pixels, whichever is satisfied first
+ w, CS_ALPHANUMERAL);
+ } break;
+ case 13: /* Start server */
+ ShowNetworkStartServerWindow();
+ break;
+ case 16: /* Join Game */
+ if (nd->server != NULL) {
+ snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip));
+ _network_last_port = nd->server->port;
+ ShowNetworkLobbyWindow(nd->server);
+ }
+ break;
+ case 17: // Refresh
+ if (nd->server != NULL)
+ NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
+ break;
+ case 18: // NewGRF Settings
+ if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
+ break;
+
+ } break;
+
+ case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+ switch (e->we.dropdown.button) {
+ case 5:
+ _network_lan_internet = e->we.dropdown.index;
+ break;
+ }
+
+ SetWindowDirty(w);
+ break;
+
+ case WE_MOUSELOOP:
+ if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
+ break;
+
+ case WE_MESSAGE:
+ if (e->we.message.msg != 0) nd->server = NULL;
+ ld->flags |= VL_REBUILD;
+ SetWindowDirty(w);
+ break;
+
+ case WE_KEYPRESS:
+ if (nd->field != 3) {
+ if (nd->server != NULL) {
+ if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */
+ NetworkGameListRemoveItem(nd->server);
+ NetworkRebuildHostList();
+ nd->server = NULL;
+ }
+ }
+ break;
+ }
+
+ if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
+
+ // The name is only allowed when it starts with a letter!
+ if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
+ ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
+ } else {
+ ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
+ }
+
+ break;
+
+ case WE_ON_EDIT_TEXT:
+ NetworkAddServer(e->we.edittext.str);
+ NetworkRebuildHostList();
+ break;
+
+ case WE_DESTROY: /* Nicely clean up the sort-list */
+ free(WP(w, network_ql_d).sort_list);
+ break;
+ }
+}
+
+static const Widget _network_game_window_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, BGC, 0, 549, 14, 263, 0x0, STR_NULL},
+
+/* LEFT SIDE */
+{ WWT_PANEL, RESIZE_NONE, BGC, 310, 461, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
+
+{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
+
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
+
+{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
+{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
+
+/* RIGHT SIDE */
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 246, 257, STR_012E_CANCEL, STR_NULL},
+
+{ WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 236, 0x0, STR_NULL},
+
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
+
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
+
+{ WIDGETS_END},
+};
+
+static const WindowDesc _network_game_window_desc = {
+ WDP_CENTER, WDP_CENTER, 550, 264,
+ WC_NETWORK_WINDOW,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _network_game_window_widgets,
+ NetworkGameWindowWndProc,
+};
+
+void ShowNetworkGameWindow(void)
+{
+ static bool first = true;
+ Window *w;
+ DeleteWindowById(WC_NETWORK_WINDOW, 0);
+
+ /* Only show once */
+ if (first) {
+ char* const *srv;
+
+ first = false;
+ // add all servers from the config file to our list
+ for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
+ NetworkAddServer(*srv);
+ }
+
+ _ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top)
+ _ng_sorting.order = 0; // sort ascending by default
+ }
+
+ w = AllocateWindowDesc(&_network_game_window_desc);
+ if (w != NULL) {
+ querystr_d *querystr = &WP(w, network_ql_d).q;
+
+ ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
+ w->vscroll.cap = 13;
+
+ querystr->afilter = CS_ALPHANUMERAL;
+ InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120);
+
+ UpdateNetworkGameWindow(true);
+ }
+}
+
+enum {
+ NSSWND_START = 64,
+ NSSWND_ROWSIZE = 12
+};
+
+/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
+static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
+{
+ network_d *nd = &WP(w, network_ql_d).n;
+
+ switch (e->event) {
+ case WE_CREATE: /* focus input box */
+ nd->field = 3;
+ _network_game_info.use_password = (_network_server_password[0] != '\0');
+ break;
+
+ case WE_PAINT: {
+ int y = NSSWND_START, pos;
+ const FiosItem *item;
+
+ SetDParam( 7, _connection_types_dropdown[_network_advertise]);
+ SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
+ SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
+ SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
+ SetDParam(15, _language_dropdown[_network_game_info.server_lang]);
+ DrawWindowWidgets(w);
+
+ GfxFillRect(11, 63, 258, 215, 0xD7);
+ DrawEditBox(w, &WP(w, network_ql_d).q, 3);
+
+ DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
+
+ DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
+
+ DrawString(280, 63, STR_NETWORK_CONNECTION, 2);
+ DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
+ DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2);
+ DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2);
+ DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2);
+
+ if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3);
+
+ // draw list of maps
+ pos = w->vscroll.pos;
+ while (pos < _fios_num + 1) {
+ item = _fios_list + pos - 1;
+ if (item == nd->map || (pos == 0 && nd->map == NULL))
+ GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
+
+ if (pos == 0) {
+ DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
+ } else {
+ DoDrawString(item->title, 14, y, _fios_colors[item->type] );
+ }
+ pos++;
+ y += NSSWND_ROWSIZE;
+
+ if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
+ }
+ } break;
+
+ case WE_CLICK:
+ nd->field = e->we.click.widget;
+ switch (e->we.click.widget) {
+ case 0: /* Close 'X' */
+ case 19: /* Cancel button */
+ ShowNetworkGameWindow();
+ break;
+
+ case 4: /* Set password button */
+ ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, w, CS_ALPHANUMERAL);
+ break;
+
+ case 5: { /* Select map */
+ int y = (e->we.click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
+
+ y += w->vscroll.pos;
+ if (y >= w->vscroll.count) return;
+
+ nd->map = (y == 0) ? NULL : _fios_list + y - 1;
+ SetWindowDirty(w);
+ } break;
+ case 7: case 8: /* Connection type */
+ ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
+ break;
+ case 9: case 10: /* Number of Players (hide 0 and 1 players) */
+ ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3);
+ break;
+ case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */
+ ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537);
+ break;
+ case 13: case 14: /* Number of Spectators */
+ ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
+ break;
+ case 15: case 16: /* Language */
+ ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0);
+ break;
+ case 17: /* Start game */
+ _is_network_server = true;
+
+ if (nd->map == NULL) { // start random new game
+ ShowGenerateLandscape();
+ } else { // load a scenario
+ char *name = FiosBrowseTo(nd->map);
+ if (name != NULL) {
+ SetFiosType(nd->map->type);
+ ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
+ ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
+
+ DeleteWindow(w);
+ SwitchMode(SM_START_SCENARIO);
+ }
+ }
+ break;
+ case 18: /* Load game */
+ _is_network_server = true;
+ /* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets
+ * copied all the elements of 'load game' and upon closing that, it segfaults */
+ DeleteWindowById(WC_NETWORK_WINDOW, 0);
+ ShowSaveLoadDialog(SLD_LOAD_GAME);
+ break;
+ }
+ break;
+
+ case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+ switch (e->we.dropdown.button) {
+ case 8: _network_advertise = (e->we.dropdown.index != 0); break;
+ case 10: _network_game_info.clients_max = e->we.dropdown.index; break;
+ case 12: _network_game_info.companies_max = e->we.dropdown.index; break;
+ case 14: _network_game_info.spectators_max = e->we.dropdown.index; break;
+ case 16: _network_game_info.server_lang = e->we.dropdown.index; break;
+ }
+
+ SetWindowDirty(w);
+ break;
+
+ case WE_MOUSELOOP:
+ if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
+ break;
+
+ case WE_KEYPRESS:
+ if (nd->field == 3) {
+ if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
+
+ ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name));
+ UpdateTextBufferSize(&WP(w, network_ql_d).q.text);
+ }
+ break;
+
+ case WE_ON_EDIT_TEXT: {
+ ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password));
+ _network_game_info.use_password = (_network_server_password[0] != '\0');
+ SetWindowDirty(w);
+ } break;
+ }
+}
+
+static const Widget _network_start_server_window_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
+{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL},
+
+{ WWT_PANEL, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP},
+
+{ WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP},
+{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
+{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
+{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
+{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
+{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 173, 184, STR_NETWORK_COMBO4, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 174, 183, STR_0225, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
+{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_COMBO5, STR_NETWORK_LANGUAGE_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP},
+
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _network_start_server_window_desc = {
+ WDP_CENTER, WDP_CENTER, 420, 244,
+ WC_NETWORK_WINDOW,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _network_start_server_window_widgets,
+ NetworkStartServerWindowWndProc,
+};
+
+static void ShowNetworkStartServerWindow(void)
+{
+ Window *w;
+ DeleteWindowById(WC_NETWORK_WINDOW, 0);
+
+ w = AllocateWindowDesc(&_network_start_server_window_desc);
+ ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf));
+
+ _saveload_mode = SLD_NEW_GAME;
+ BuildFileList();
+ w->vscroll.cap = 12;
+ w->vscroll.count = _fios_num+1;
+
+ WP(w, network_ql_d).q.afilter = CS_ALPHANUMERAL;
+ InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160);
+}
+
+static byte NetworkLobbyFindCompanyIndex(byte pos)
+{
+ byte i;
+
+ /* Scroll through all _network_player_info and get the 'pos' item
+ that is not empty */
+ for (i = 0; i < MAX_PLAYERS; i++) {
+ if (_network_player_info[i].company_name[0] != '\0') {
+ if (pos-- == 0) return i;
+ }
+ }
+
+ return 0;
+}
+
+/* uses network_d WP macro */
+static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
+{
+ network_d *nd = &WP(w, network_d);
+
+ switch (e->event) {
+ case WE_CREATE:
+ nd->company = (byte)-1;
+ break;
+
+ case WE_PAINT: {
+ const NetworkGameInfo *gi = &nd->server->info;
+ int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
+
+ SetWindowWidgetDisabledState(w, 7, nd->company == (byte)-1);
+ SetWindowWidgetDisabledState(w, 8, gi->companies_on >= gi->companies_max);
+ /* You can not join a server as spectator when it has no companies active..
+ * it causes some nasty crashes */
+ SetWindowWidgetDisabledState(w, 9, gi->spectators_on >= gi->spectators_max ||
+ gi->companies_on == 0);
+
+ DrawWindowWidgets(w);
+
+ SetDParamStr(0, gi->server_name);
+ DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2);
+
+ /* Draw company list */
+ pos = w->vscroll.pos;
+ while (pos < gi->companies_on) {
+ byte company = NetworkLobbyFindCompanyIndex(pos);
+ bool income = false;
+ if (nd->company == company)
+ GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
+
+ DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, 16, 135 - 13);
+ if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, 135, y);
+
+ /* If the company's income was positive puts a green dot else a red dot */
+ if (_network_player_info[company].income >= 0) income = true;
+ DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y);
+
+ pos++;
+ y += NET_PRC__SIZE_OF_ROW;
+ if (pos >= w->vscroll.cap) break;
+ }
+
+ /* Draw info about selected company when it is selected in the left window */
+ GfxFillRect(174, 39, 403, 75, 157);
+ DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, 0);
+ if (nd->company != (byte)-1) {
+ const uint x = 183;
+ const uint trunc_width = w->widget[6].right - x;
+ y = 80;
+
+ SetDParam(0, nd->server->info.clients_on);
+ SetDParam(1, nd->server->info.clients_max);
+ SetDParam(2, nd->server->info.companies_on);
+ SetDParam(3, nd->server->info.companies_max);
+ DrawString(x, y, STR_NETWORK_CLIENTS, 2);
+ y += 10;
+
+ SetDParamStr(0, _network_player_info[nd->company].company_name);
+ DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width);
+ y += 10;
+
+ SetDParam(0, _network_player_info[nd->company].inaugurated_year);
+ DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year
+ y += 10;
+
+ SetDParam64(0, _network_player_info[nd->company].company_value);
+ DrawString(x, y, STR_NETWORK_VALUE, 2); // company value
+ y += 10;
+
+ SetDParam64(0, _network_player_info[nd->company].money);
+ DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance
+ y += 10;
+
+ SetDParam64(0, _network_player_info[nd->company].income);
+ DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income
+ y += 10;
+
+ SetDParam(0, _network_player_info[nd->company].performance);
+ DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance
+ y += 10;
+
+ SetDParam(0, _network_player_info[nd->company].num_vehicle[0]);
+ SetDParam(1, _network_player_info[nd->company].num_vehicle[1]);
+ SetDParam(2, _network_player_info[nd->company].num_vehicle[2]);
+ SetDParam(3, _network_player_info[nd->company].num_vehicle[3]);
+ SetDParam(4, _network_player_info[nd->company].num_vehicle[4]);
+ DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles
+ y += 10;
+
+ SetDParam(0, _network_player_info[nd->company].num_station[0]);
+ SetDParam(1, _network_player_info[nd->company].num_station[1]);
+ SetDParam(2, _network_player_info[nd->company].num_station[2]);
+ SetDParam(3, _network_player_info[nd->company].num_station[3]);
+ SetDParam(4, _network_player_info[nd->company].num_station[4]);
+ DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations
+ y += 10;
+
+ SetDParamStr(0, _network_player_info[nd->company].players);
+ DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players
+ }
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 0: case 11: /* Close 'X' | Cancel button */
+ ShowNetworkGameWindow();
+ break;
+ case 4: { /* Company list */
+ uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
+
+ if (id_v >= w->vscroll.cap) return;
+
+ id_v += w->vscroll.pos;
+ nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v);
+ SetWindowDirty(w);
+ } break;
+ case 7: /* Join company */
+ if (nd->company != (byte)-1) {
+ _network_playas = nd->company;
+ NetworkClientConnectGame(_network_last_host, _network_last_port);
+ }
+ break;
+ case 8: /* New company */
+ _network_playas = PLAYER_NEW_COMPANY;
+ NetworkClientConnectGame(_network_last_host, _network_last_port);
+ break;
+ case 9: /* Spectate game */
+ _network_playas = PLAYER_SPECTATOR;
+ NetworkClientConnectGame(_network_last_host, _network_last_port);
+ break;
+ case 10: /* Refresh */
+ NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
+ NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
+ break;
+ } break;
+
+ case WE_MESSAGE:
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const Widget _network_lobby_window_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
+{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL},
+
+// company list
+{ WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL},
+{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP},
+{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+
+// company/player info
+{ WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL},
+
+// buttons
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL},
+
+{ WIDGETS_END},
+};
+
+static const WindowDesc _network_lobby_window_desc = {
+ WDP_CENTER, WDP_CENTER, 420, 235,
+ WC_NETWORK_WINDOW,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _network_lobby_window_widgets,
+ NetworkLobbyWindowWndProc,
+};
+
+/* Show the networklobbywindow with the selected server
+ * @param ngl Selected game pointer which is passed to the new window */
+static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
+{
+ Window *w;
+ DeleteWindowById(WC_NETWORK_WINDOW, 0);
+
+ NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
+ NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
+
+ w = AllocateWindowDesc(&_network_lobby_window_desc);
+ if (w != NULL) {
+ WP(w, network_ql_d).n.server = ngl;
+ strcpy(_edit_str_buf, "");
+ w->vscroll.cap = 10;
+ }
+}
+
+// The window below gives information about the connected clients
+// and also makes able to give money to them, kick them (if server)
+// and stuff like that.
+
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
+
+// Every action must be of this form
+typedef void ClientList_Action_Proc(byte client_no);
+
+// Max 10 actions per client
+#define MAX_CLIENTLIST_ACTION 10
+
+// Some standard bullshit.. defines variables ;)
+static void ClientListWndProc(Window *w, WindowEvent *e);
+static void ClientListPopupWndProc(Window *w, WindowEvent *e);
+static byte _selected_clientlist_item = 255;
+static byte _selected_clientlist_y = 0;
+static char _clientlist_action[MAX_CLIENTLIST_ACTION][50];
+static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION];
+
+enum {
+ CLNWND_OFFSET = 16,
+ CLNWND_ROWSIZE = 10
+};
+
+static const Widget _client_list_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
+
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const Widget _client_list_popup_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL},
+{ WIDGETS_END},
+};
+
+static WindowDesc _client_list_desc = {
+ WDP_AUTO, WDP_AUTO, 250, 1,
+ WC_CLIENT_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _client_list_widgets,
+ ClientListWndProc
+};
+
+// Finds the Xth client-info that is active
+static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
+{
+ const NetworkClientInfo *ci;
+
+ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+ if (client_no == 0) return ci;
+ client_no--;
+ }
+
+ return NULL;
+}
+
+// Here we start to define the options out of the menu
+static void ClientList_Kick(byte client_no)
+{
+ if (client_no < MAX_PLAYERS)
+ SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
+}
+
+static void ClientList_Ban(byte client_no)
+{
+ uint i;
+ uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
+
+ for (i = 0; i < lengthof(_network_ban_list); i++) {
+ if (_network_ban_list[i] == NULL) {
+ _network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
+ break;
+ }
+ }
+
+ if (client_no < MAX_PLAYERS)
+ SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
+}
+
+static void ClientList_GiveMoney(byte client_no)
+{
+ if (NetworkFindClientInfo(client_no) != NULL)
+ ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
+}
+
+static void ClientList_SpeakToClient(byte client_no)
+{
+ if (NetworkFindClientInfo(client_no) != NULL)
+ ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
+}
+
+static void ClientList_SpeakToCompany(byte client_no)
+{
+ if (NetworkFindClientInfo(client_no) != NULL)
+ ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
+}
+
+static void ClientList_SpeakToAll(byte client_no)
+{
+ ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
+}
+
+static void ClientList_None(byte client_no)
+{
+ // No action ;)
+}
+
+
+
+// Help, a action is clicked! What do we do?
+static void HandleClientListPopupClick(byte index, byte clientno) {
+ // A click on the Popup of the ClientList.. handle the command
+ if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) {
+ _clientlist_proc[index](clientno);
+ }
+}
+
+// Finds the amount of clients and set the height correct
+static bool CheckClientListHeight(Window *w)
+{
+ int num = 0;
+ const NetworkClientInfo *ci;
+
+ // Should be replaced with a loop through all clients
+ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+ num++;
+ }
+
+ num *= CLNWND_ROWSIZE;
+
+ // If height is changed
+ if (w->height != CLNWND_OFFSET + num + 1) {
+ // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
+ SetWindowDirty(w);
+ w->widget[2].bottom = w->widget[2].top + num + 2;
+ w->height = CLNWND_OFFSET + num + 1;
+ SetWindowDirty(w);
+ return false;
+ }
+ return true;
+}
+
+// Finds the amount of actions in the popup and set the height correct
+static uint ClientListPopupHeigth(void) {
+ int i, num = 0;
+
+ // Find the amount of actions
+ for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
+ if (_clientlist_action[i][0] == '\0') continue;
+ if (_clientlist_proc[i] == NULL) continue;
+ num++;
+ }
+
+ num *= CLNWND_ROWSIZE;
+
+ return num + 1;
+}
+
+// Show the popup (action list)
+static Window *PopupClientList(Window *w, int client_no, int x, int y)
+{
+ int i, h;
+ const NetworkClientInfo *ci;
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+
+ // Clean the current actions
+ for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
+ _clientlist_action[i][0] = '\0';
+ _clientlist_proc[i] = NULL;
+ }
+
+ // Fill the actions this client has
+ // Watch is, max 50 chars long!
+
+ ci = NetworkFindClientInfo(client_no);
+ if (ci == NULL) return NULL;
+
+ i = 0;
+ if (_network_own_client_index != ci->client_index) {
+ GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(_clientlist_action[i]));
+ _clientlist_proc[i++] = &ClientList_SpeakToClient;
+ }
+
+ if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) {
+ GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(_clientlist_action[i]));
+ _clientlist_proc[i++] = &ClientList_SpeakToCompany;
+ }
+ GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(_clientlist_action[i]));
+ _clientlist_proc[i++] = &ClientList_SpeakToAll;
+
+ if (_network_own_client_index != ci->client_index) {
+ /* We are no spectator and the player we want to give money to is no spectator */
+ if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas)) {
+ GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(_clientlist_action[i]));
+ _clientlist_proc[i++] = &ClientList_GiveMoney;
+ }
+ }
+
+ // A server can kick clients (but not himself)
+ if (_network_server && _network_own_client_index != ci->client_index) {
+ GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(_clientlist_action[i]));
+ _clientlist_proc[i++] = &ClientList_Kick;
+
+ sprintf(_clientlist_action[i],"Ban"); // XXX GetString?
+ _clientlist_proc[i++] = &ClientList_Ban;
+ }
+
+ if (i == 0) {
+ GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(_clientlist_action[i]));
+ _clientlist_proc[i++] = &ClientList_None;
+ }
+
+ /* Calculate the height */
+ h = ClientListPopupHeigth();
+
+ // Allocate the popup
+ w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets);
+ w->widget[0].bottom = w->widget[0].top + h;
+ w->widget[0].right = w->widget[0].left + 150;
+
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+ WP(w,menu_d).item_count = 0;
+ // Save our client
+ WP(w,menu_d).main_button = client_no;
+ WP(w,menu_d).sel_index = 0;
+ // We are a popup
+ _popup_menu_active = true;
+
+ return w;
+}
+
+/** Main handle for the client popup list
+ * uses menu_d WP macro */
+static void ClientListPopupWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ int i, y, sel;
+ byte colour;
+ DrawWindowWidgets(w);
+
+ // Draw the actions
+ sel = WP(w,menu_d).sel_index;
+ y = 1;
+ for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
+ if (_clientlist_action[i][0] == '\0') continue;
+ if (_clientlist_proc[i] == NULL) continue;
+
+ if (sel-- == 0) { // Selected item, highlight it
+ GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
+ colour = 0xC;
+ } else {
+ colour = 0x10;
+ }
+
+ DoDrawString(_clientlist_action[i], 4, y, colour);
+ }
+ } break;
+
+ case WE_POPUPMENU_SELECT: {
+ // We selected an action
+ int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
+
+ if (index >= 0 && e->we.popupmenu.pt.y >= w->top)
+ HandleClientListPopupClick(index, WP(w,menu_d).main_button);
+
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+ } break;
+
+ case WE_POPUPMENU_OVER: {
+ // Our mouse hoovers over an action? Select it!
+ int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
+
+ if (index == -1 || index == WP(w,menu_d).sel_index) return;
+
+ WP(w,menu_d).sel_index = index;
+ SetWindowDirty(w);
+ } break;
+
+ }
+}
+
+// Main handle for clientlist
+static void ClientListWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ NetworkClientInfo *ci;
+ int y, i = 0;
+ byte colour;
+
+ // Check if we need to reset the height
+ if (!CheckClientListHeight(w)) break;
+
+ DrawWindowWidgets(w);
+
+ y = CLNWND_OFFSET;
+
+ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+ if (_selected_clientlist_item == i++) { // Selected item, highlight it
+ GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
+ colour = 0xC;
+ } else {
+ colour = 0x10;
+ }
+
+ if (ci->client_index == NETWORK_SERVER_INDEX) {
+ DrawString(4, y, STR_NETWORK_SERVER, colour);
+ } else {
+ DrawString(4, y, STR_NETWORK_CLIENT, colour);
+ }
+
+ // Filter out spectators
+ if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1);
+
+ DoDrawString(ci->client_name, 81, y, colour);
+
+ y += CLNWND_ROWSIZE;
+ }
+ } break;
+
+ case WE_CLICK:
+ // Show the popup with option
+ if (_selected_clientlist_item != 255) {
+ PopupClientList(w, _selected_clientlist_item, e->we.click.pt.x + w->left, e->we.click.pt.y + w->top);
+ }
+
+ break;
+
+ case WE_MOUSEOVER:
+ // -1 means we left the current window
+ if (e->we.mouseover.pt.y == -1) {
+ _selected_clientlist_y = 0;
+ _selected_clientlist_item = 255;
+ SetWindowDirty(w);
+ break;
+ }
+ // It did not change.. no update!
+ if (e->we.mouseover.pt.y == _selected_clientlist_y) break;
+
+ // Find the new selected item (if any)
+ _selected_clientlist_y = e->we.mouseover.pt.y;
+ if (e->we.mouseover.pt.y > CLNWND_OFFSET) {
+ _selected_clientlist_item = (e->we.mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
+ } else {
+ _selected_clientlist_item = 255;
+ }
+
+ // Repaint
+ SetWindowDirty(w);
+ break;
+
+ case WE_DESTROY: case WE_CREATE:
+ // When created or destroyed, data is reset
+ _selected_clientlist_item = 255;
+ _selected_clientlist_y = 0;
+ break;
+ }
+}
+
+void ShowClientList(void)
+{
+ AllocateWindowDescFront(&_client_list_desc, 0);
+}
+
+
+static NetworkPasswordType pw_type;
+
+
+void ShowNetworkNeedPassword(NetworkPasswordType npt)
+{
+ StringID caption;
+
+ pw_type = npt;
+ switch (npt) {
+ default: NOT_REACHED();
+ case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
+ case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
+ }
+ ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL);
+}
+
+
+static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ uint8 progress; // used for progress bar
+ DrawWindowWidgets(w);
+
+ DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14);
+ switch (_network_join_status) {
+ case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
+ case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
+ progress = 10; // first two stages 10%
+ break;
+ case NETWORK_JOIN_STATUS_WAITING:
+ SetDParam(0, _network_join_waiting);
+ DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14);
+ progress = 15; // third stage is 15%
+ break;
+ case NETWORK_JOIN_STATUS_DOWNLOADING:
+ SetDParam(0, _network_join_kbytes);
+ SetDParam(1, _network_join_kbytes_total);
+ DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14);
+ /* Fallthrough */
+ default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
+ progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
+ }
+
+ /* Draw nice progress bar :) */
+ DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0);
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 2: /* Disconnect button */
+ NetworkDisconnect();
+ DeleteWindow(w);
+ SwitchMode(SM_MENU);
+ ShowNetworkGameWindow();
+ break;
+ }
+ break;
+
+ /* If the server asks for a password, we need to fill it in */
+ case WE_ON_EDIT_TEXT_CANCEL:
+ NetworkDisconnect();
+ ShowNetworkGameWindow();
+ break;
+
+ case WE_ON_EDIT_TEXT:
+ SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str);
+ break;
+ }
+}
+
+static const Widget _network_join_status_window_widget[] = {
+{ WWT_CAPTION, RESIZE_NONE, 14, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _network_join_status_window_desc = {
+ WDP_CENTER, WDP_CENTER, 250, 85,
+ WC_NETWORK_STATUS_WINDOW, 0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL,
+ _network_join_status_window_widget,
+ NetworkJoinStatusWindowWndProc,
+};
+
+void ShowJoinStatusWindow(void)
+{
+ Window *w;
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ w = AllocateWindowDesc(&_network_join_status_window_desc);
+ /* Parent the status window to the lobby */
+ if (w != NULL) w->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
+}
+
+static void SendChat(const char *buf, DestType type, byte dest)
+{
+ if (buf[0] == '\0') return;
+ if (!_network_server) {
+ SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + type, type, dest, buf);
+ } else {
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT + type, type, dest, buf, NETWORK_SERVER_INDEX);
+ }
+}
+
+/**
+ * Find the next item of the list of things that can be auto-completed.
+ * @param item The current indexed item to return. This function can, and most
+ * likely will, alter item, to skip empty items in the arrays.
+ * @return Returns the char that matched to the index.
+ */
+static const char *ChatTabCompletionNextItem(uint *item)
+{
+ static char chat_tab_temp_buffer[64];
+
+ /* First, try clients */
+ if (*item < MAX_CLIENT_INFO) {
+ /* Skip inactive clients */
+ while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++;
+ if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name;
+ }
+
+ /* Then, try townnames */
+ /* Not that the following assumes all town indices are adjacent, ie no
+ * towns have been deleted. */
+ if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) {
+ const Town *t;
+
+ FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
+ /* Get the town-name via the string-system */
+ SetDParam(0, t->townnameparts);
+ GetString(chat_tab_temp_buffer, t->townnametype, lastof(chat_tab_temp_buffer));
+ return &chat_tab_temp_buffer[0];
+ }
+ }
+
+ return NULL;
+}
+
+/**
+ * Find what text to complete. It scans for a space from the left and marks
+ * the word right from that as to complete. It also writes a \0 at the
+ * position of the space (if any). If nothing found, buf is returned.
+ */
+static char *ChatTabCompletionFindText(char *buf)
+{
+ char *p = strrchr(buf, ' ');
+ if (p == NULL) return buf;
+
+ *p = '\0';
+ return p + 1;
+}
+
+/**
+ * See if we can auto-complete the current text of the user.
+ */
+static void ChatTabCompletion(Window *w)
+{
+ static char _chat_tab_completion_buf[lengthof(_edit_str_buf)];
+ Textbuf *tb = &WP(w, querystr_d).text;
+ uint len, tb_len;
+ uint item;
+ char *tb_buf, *pre_buf;
+ const char *cur_name;
+ bool second_scan = false;
+
+ item = 0;
+
+ /* Copy the buffer so we can modify it without damaging the real data */
+ pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
+
+ tb_buf = ChatTabCompletionFindText(pre_buf);
+ tb_len = strlen(tb_buf);
+
+ while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
+ item++;
+
+ if (_chat_tab_completion_active) {
+ /* We are pressing TAB again on the same name, is there an other name
+ * that starts with this? */
+ if (!second_scan) {
+ uint offset;
+ uint length;
+
+ /* If we are completing at the begin of the line, skip the ': ' we added */
+ if (tb_buf == pre_buf) {
+ offset = 0;
+ length = tb->length - 2;
+ } else {
+ /* Else, find the place we are completing at */
+ offset = strlen(pre_buf) + 1;
+ length = tb->length - offset;
+ }
+
+ /* Compare if we have a match */
+ if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
+
+ continue;
+ }
+
+ /* Now any match we make on _chat_tab_completion_buf after this, is perfect */
+ }
+
+ len = strlen(cur_name);
+ if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
+ /* Save the data it was before completion */
+ if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
+ _chat_tab_completion_active = true;
+
+ /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
+ if (pre_buf == tb_buf) {
+ snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name);
+ } else {
+ snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name);
+ }
+
+ /* Update the textbuffer */
+ UpdateTextBufferSize(&WP(w, querystr_d).text);
+
+ SetWindowDirty(w);
+ free(pre_buf);
+ return;
+ }
+ }
+
+ if (second_scan) {
+ /* We walked all posibilities, and the user presses tab again.. revert to original text */
+ strcpy(tb->buf, _chat_tab_completion_buf);
+ _chat_tab_completion_active = false;
+
+ /* Update the textbuffer */
+ UpdateTextBufferSize(&WP(w, querystr_d).text);
+
+ SetWindowDirty(w);
+ }
+ free(pre_buf);
+}
+
+/* uses querystr_d WP macro
+ * uses querystr_d->caption to store
+ * - type of chat message (Private/Team/All) in bytes 0-7
+ * - destination of chat message in the case of Team/Private in bytes 8-15 */
+static void ChatWindowWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE:
+ SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
+ SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
+ break;
+
+ case WE_PAINT: {
+ static const StringID chat_captions[] = {
+ STR_NETWORK_CHAT_ALL_CAPTION,
+ STR_NETWORK_CHAT_COMPANY_CAPTION,
+ STR_NETWORK_CHAT_CLIENT_CAPTION
+ };
+ StringID msg;
+
+ DrawWindowWidgets(w);
+
+ assert(GB(WP(w, querystr_d).caption, 0, 8) < lengthof(chat_captions));
+ msg = chat_captions[GB(WP(w, querystr_d).caption, 0, 8)];
+ DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, 16);
+ DrawEditBox(w, &WP(w, querystr_d), 2);
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 3: { /* Send */
+ DestType type = GB(WP(w, querystr_d).caption, 0, 8);
+ byte dest = GB(WP(w, querystr_d).caption, 8, 8);
+ SendChat(WP(w, querystr_d).text.buf, type, dest);
+ } /* FALLTHROUGH */
+ case 0: /* Cancel */ DeleteWindow(w); break;
+ }
+ break;
+
+ case WE_MOUSELOOP:
+ HandleEditBox(w, &WP(w, querystr_d), 2);
+ break;
+
+ case WE_KEYPRESS:
+ if (e->we.keypress.keycode == WKC_TAB) {
+ ChatTabCompletion(w);
+ } else {
+ _chat_tab_completion_active = false;
+ switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) {
+ case 1: { /* Return */
+ DestType type = GB(WP(w, querystr_d).caption, 0, 8);
+ byte dest = GB(WP(w, querystr_d).caption, 8, 8);
+ SendChat(WP(w, querystr_d).text.buf, type, dest);
+ } /* FALLTHROUGH */
+ case 2: /* Escape */ DeleteWindow(w); break;
+ }
+ }
+ break;
+
+ case WE_DESTROY:
+ SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
+ CLRBIT(_no_scroll, SCROLL_CHAT);
+ break;
+ }
+}
+
+static const Widget _chat_window_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_PANEL, RESIZE_NONE, 14, 11, 639, 0, 13, 0x0, STR_NULL}, // background
+{ WWT_PANEL, RESIZE_NONE, 14, 75, 577, 1, 12, 0x0, STR_NULL}, // text box
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 578, 639, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
+{ WIDGETS_END},
+};
+
+static const WindowDesc _chat_window_desc = {
+ WDP_CENTER, -26, 640, 14, // x, y, width, height
+ WC_SEND_NETWORK_MSG,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+ _chat_window_widgets,
+ ChatWindowWndProc
+};
+
+void ShowNetworkChatQueryWindow(DestType type, byte dest)
+{
+ Window *w;
+
+ DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
+
+ _edit_str_buf[0] = '\0';
+ _chat_tab_completion_active = false;
+
+ w = AllocateWindowDesc(&_chat_window_desc);
+
+ LowerWindowWidget(w, 2);
+ WP(w, querystr_d).caption = GB(type, 0, 8) | (dest << 8); // Misuse of caption
+ WP(w, querystr_d).afilter = CS_ALPHANUMERAL;
+ InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
+}
+
+#endif /* ENABLE_NETWORK */