diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/network/network_gui.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/network/network_gui.c')
-rw-r--r-- | src/network/network_gui.c | 1706 |
1 files changed, 1706 insertions, 0 deletions
diff --git a/src/network/network_gui.c b/src/network/network_gui.c new file mode 100644 index 000000000..dd865118e --- /dev/null +++ b/src/network/network_gui.c @@ -0,0 +1,1706 @@ +/* $Id$ */ + +#ifdef ENABLE_NETWORK +#include "../stdafx.h" +#include "../openttd.h" +#include "../string.h" +#include "../strings.h" +#include "../table/sprites.h" +#include "network.h" +#include "../date.h" + +#include "../fios.h" +#include "table/strings.h" +#include "../functions.h" +#include "network_data.h" +#include "network_client.h" +#include "network_gui.h" +#include "network_gamelist.h" +#include "../window.h" +#include "../gui.h" +#include "../gfx.h" +#include "../command.h" +#include "../variables.h" +#include "network_server.h" +#include "network_udp.h" +#include "../settings.h" +#include "../string.h" +#include "../town.h" +#include "../newgrf.h" + +#define BGC 5 +#define BTC 15 + +typedef struct network_d { + PlayerID company; // select company in network lobby + byte field; // select text-field in start-server and game-listing + NetworkGameList *server; // selected server in lobby and game-listing + FiosItem *map; // selected map in start-server +} network_d; +assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d)); + +typedef struct network_ql_d { + network_d n; // see above; general stuff + querystr_d q; // text-input in start-server and game-listing + NetworkGameList **sort_list; // list of games (sorted) + list_d l; // accompanying list-administration +} network_ql_d; +assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d)); + +/* Global to remember sorting after window has been closed */ +static Listing _ng_sorting; + +static char _edit_str_buf[150]; +static bool _chat_tab_completion_active; + +static void ShowNetworkStartServerWindow(void); +static void ShowNetworkLobbyWindow(NetworkGameList *ngl); +extern void SwitchMode(int new_mode); + +static const StringID _connection_types_dropdown[] = { + STR_NETWORK_LAN_INTERNET, + STR_NETWORK_INTERNET_ADVERTISE, + INVALID_STRING_ID +}; + +static const StringID _lan_internet_types_dropdown[] = { + STR_NETWORK_LAN, + STR_NETWORK_INTERNET, + INVALID_STRING_ID +}; + +static const StringID _players_dropdown[] = { + STR_NETWORK_0_PLAYERS, + STR_NETWORK_1_PLAYERS, + STR_NETWORK_2_PLAYERS, + STR_NETWORK_3_PLAYERS, + STR_NETWORK_4_PLAYERS, + STR_NETWORK_5_PLAYERS, + STR_NETWORK_6_PLAYERS, + STR_NETWORK_7_PLAYERS, + STR_NETWORK_8_PLAYERS, + STR_NETWORK_9_PLAYERS, + STR_NETWORK_10_PLAYERS, + INVALID_STRING_ID +}; + +static const StringID _language_dropdown[] = { + STR_NETWORK_LANG_ANY, + STR_NETWORK_LANG_ENGLISH, + STR_NETWORK_LANG_GERMAN, + STR_NETWORK_LANG_FRENCH, + INVALID_STRING_ID +}; + +enum { + NET_PRC__OFFSET_TOP_WIDGET = 54, + NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52, + NET_PRC__SIZE_OF_ROW = 14, +}; + +/** Update the network new window because a new server is + * found on the network. + * @param unselect unselect the currently selected item */ +void UpdateNetworkGameWindow(bool unselect) +{ + SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0); +} + +static bool _internal_sort_order; // Used for Qsort order-flipping +typedef int CDECL NGameNameSortFunction(const void*, const void*); + +/** Qsort function to sort by name. */ +static int CDECL NGameNameSorter(const void *a, const void *b) +{ + const NetworkGameList *cmp1 = *(const NetworkGameList**)a; + const NetworkGameList *cmp2 = *(const NetworkGameList**)b; + int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name); + + return _internal_sort_order ? -r : r; +} + +/** Qsort function to sort by the amount of clients online on a + * server. If the two servers have the same amount, the one with the + * higher maximum is preferred. */ +static int CDECL NGameClientSorter(const void *a, const void *b) +{ + const NetworkGameList *cmp1 = *(const NetworkGameList**)a; + const NetworkGameList *cmp2 = *(const NetworkGameList**)b; + /* Reverse as per default we are interested in most-clients first */ + int r = cmp1->info.clients_on - cmp2->info.clients_on; + + if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max; + if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name); + + return _internal_sort_order ? -r : r; +} + +/** Qsort function to sort by joinability. If both servers are the + * same, prefer the non-passworded server first. */ +static int CDECL NGameAllowedSorter(const void *a, const void *b) +{ + const NetworkGameList *cmp1 = *(const NetworkGameList**)a; + const NetworkGameList *cmp2 = *(const NetworkGameList**)b; + /* Reverse default as we are interested in compatible clients first */ + int r = cmp2->info.compatible - cmp1->info.compatible; + + if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password; + if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name); + + return _internal_sort_order ? -r : r; +} + +/** (Re)build the network game list as its amount has changed because + * an item has been added or deleted for example + * @param ngl list_d struct that contains all necessary information for sorting */ +static void BuildNetworkGameList(network_ql_d *nqld) +{ + NetworkGameList *ngl_temp; + uint n = 0; + + if (!(nqld->l.flags & VL_REBUILD)) return; + + /* Count the number of games in the list */ + for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++; + if (n == 0) return; + + /* Create temporary array of games to use for listing */ + free(nqld->sort_list); + nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0])); + if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list"); + nqld->l.list_length = n; + + for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) { + nqld->sort_list[n++] = ngl_temp; + } + + /* Force resort */ + nqld->l.flags &= ~VL_REBUILD; + nqld->l.flags |= VL_RESORT; +} + +static void SortNetworkGameList(network_ql_d *nqld) +{ + static NGameNameSortFunction * const ngame_sorter[] = { + &NGameNameSorter, + &NGameClientSorter, + &NGameAllowedSorter + }; + + NetworkGameList *item; + uint i; + + if (!(nqld->l.flags & VL_RESORT)) return; + if (nqld->l.list_length == 0) return; + + _internal_sort_order = !!(nqld->l.flags & VL_DESC); + qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]); + + /* After sorting ngl->sort_list contains the sorted items. Put these back + * into the original list. Basically nothing has changed, we are only + * shuffling the ->next pointers */ + _network_game_list = nqld->sort_list[0]; + for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) { + item->next = nqld->sort_list[i]; + item = item->next; + } + item->next = NULL; + + nqld->l.flags &= ~VL_RESORT; +} + +/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */ +static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) +{ + network_d *nd = &WP(w, network_ql_d).n; + list_d *ld = &WP(w, network_ql_d).l; + + switch (e->event) { + case WE_CREATE: /* Focus input box */ + nd->field = 3; + nd->server = NULL; + + WP(w, network_ql_d).sort_list = NULL; + ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1)); + ld->sort_type = _ng_sorting.criteria; + break; + + case WE_PAINT: { + const NetworkGameList *sel = nd->server; + const char *arrow = (ld->flags & VL_DESC) ? DOWNARROW : UPARROW; + + if (ld->flags & VL_REBUILD) { + BuildNetworkGameList(&WP(w, network_ql_d)); + SetVScrollCount(w, ld->list_length); + } + if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d)); + + SetWindowWidgetDisabledState(w, 17, sel == NULL); + /* Join Button disabling conditions */ + SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server + !sel->online || // Server offline + sel->info.clients_on >= sel->info.clients_max || // Server full + !sel->info.compatible); // Revision mismatch + + SetWindowWidgetHiddenState(w, 18, sel == NULL || + !sel->online || + sel->info.grfconfig == NULL); + + SetDParam(0, 0x00); + SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]); + DrawWindowWidgets(w); + + DrawEditBox(w, &WP(w, network_ql_d).q, 3); + + DrawString(9, 23, STR_NETWORK_CONNECTION, 2); + DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2); + + /* Sort based on widgets: name, clients, compatibility */ + switch (ld->sort_type) { + case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, 0x10); break; + case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, 0x10); break; + case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, 0x10); break; + } + + { // draw list of games + uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; + int32 n = 0; + int32 pos = w->vscroll.pos; + uint max_name_width = w->widget[6].right - w->widget[6].left - 5; + const NetworkGameList *cur_item = _network_game_list; + + while (pos > 0 && cur_item != NULL) { + pos--; + cur_item = cur_item->next; + } + + while (cur_item != NULL) { + // show highlighted item with a different colour + if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10); + + SetDParamStr(0, cur_item->info.server_name); + DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width); + + SetDParam(0, cur_item->info.clients_on); + SetDParam(1, cur_item->info.clients_max); + SetDParam(2, cur_item->info.companies_on); + SetDParam(3, cur_item->info.companies_max); + DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2); + + // only draw icons if the server is online + if (cur_item->online) { + // draw a lock if the server is password protected. + if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1); + + // draw red or green icon, depending on compatibility with server. + DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[8].left + 15, y); + + // draw flag according to server language + DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y); + } + + cur_item = cur_item->next; + y += NET_PRC__SIZE_OF_ROW; + if (++n == w->vscroll.cap) break; // max number of games in the window + } + } + + /* Draw the right menu */ + GfxFillRect(311, 43, 539, 92, 157); + if (sel == NULL) { + DrawStringCentered(425, 58, STR_NETWORK_GAME_INFO, 0); + } else if (!sel->online) { + SetDParamStr(0, sel->info.server_name); + DrawStringCentered(425, 68, STR_ORANGE, 0); // game name + + DrawStringCentered(425, 132, STR_NETWORK_SERVER_OFFLINE, 0); // server offline + } else { // show game info + uint16 y = 100; + const uint16 x = w->widget[15].left + 5; + + DrawStringCentered(425, 48, STR_NETWORK_GAME_INFO, 0); + + + SetDParamStr(0, sel->info.server_name); + DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name + + SetDParamStr(0, sel->info.map_name); + DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name + + SetDParam(0, sel->info.clients_on); + SetDParam(1, sel->info.clients_max); + SetDParam(2, sel->info.companies_on); + SetDParam(3, sel->info.companies_max); + DrawString(x, y, STR_NETWORK_CLIENTS, 2); + y += 10; + + SetDParam(0, _language_dropdown[sel->info.server_lang]); + DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language + y += 10; + + SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set); + DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset + y += 10; + + SetDParam(0, sel->info.map_width); + SetDParam(1, sel->info.map_height); + DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size + y += 10; + + SetDParamStr(0, sel->info.server_revision); + DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version + y += 10; + + SetDParamStr(0, sel->info.hostname); + SetDParam(1, sel->port); + DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address + y += 10; + + SetDParam(0, sel->info.start_date); + DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date + y += 10; + + SetDParam(0, sel->info.game_date); + DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date + y += 10; + + y += 2; + + if (!sel->info.compatible) { + DrawStringCentered(425, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, 0); // server mismatch + } else if (sel->info.clients_on == sel->info.clients_max) { + // Show: server full, when clients_on == clients_max + DrawStringCentered(425, y, STR_NETWORK_SERVER_FULL, 0); // server full + } else if (sel->info.use_password) { + DrawStringCentered(425, y, STR_NETWORK_PASSWORD, 0); // password warning + } + + y += 10; + } + } break; + + case WE_CLICK: + nd->field = e->we.click.widget; + switch (e->we.click.widget) { + case 0: case 14: /* Close 'X' | Cancel button */ + DeleteWindowById(WC_NETWORK_WINDOW, 0); + break; + case 4: case 5: + ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5 + break; + case 6: /* Sort by name */ + case 7: /* Sort by connected clients */ + case 8: /* Connectivity (green dot) */ + if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC; + ld->flags |= VL_RESORT; + ld->sort_type = e->we.click.widget - 6; + + _ng_sorting.order = !!(ld->flags & VL_DESC); + _ng_sorting.criteria = ld->sort_type; + SetWindowDirty(w); + break; + case 9: { /* Matrix to show networkgames */ + NetworkGameList *cur_item; + uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; + + if (id_v >= w->vscroll.cap) return; // click out of bounds + id_v += w->vscroll.pos; + + cur_item = _network_game_list; + for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next; + + nd->server = cur_item; + SetWindowDirty(w); + } break; + case 11: /* Find server automatically */ + switch (_network_lan_internet) { + case 0: NetworkUDPSearchGame(); break; + case 1: NetworkUDPQueryMasterServer(); break; + } + break; + case 12: { // Add a server + ShowQueryString( + BindCString(_network_default_ip), + STR_NETWORK_ENTER_IP, + 31 | 0x1000, // maximum number of characters OR + 250, // characters up to this width pixels, whichever is satisfied first + w, CS_ALPHANUMERAL); + } break; + case 13: /* Start server */ + ShowNetworkStartServerWindow(); + break; + case 16: /* Join Game */ + if (nd->server != NULL) { + snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip)); + _network_last_port = nd->server->port; + ShowNetworkLobbyWindow(nd->server); + } + break; + case 17: // Refresh + if (nd->server != NULL) + NetworkQueryServer(nd->server->info.hostname, nd->server->port, true); + break; + case 18: // NewGRF Settings + if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig); + break; + + } break; + + case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ + switch (e->we.dropdown.button) { + case 5: + _network_lan_internet = e->we.dropdown.index; + break; + } + + SetWindowDirty(w); + break; + + case WE_MOUSELOOP: + if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3); + break; + + case WE_MESSAGE: + if (e->we.message.msg != 0) nd->server = NULL; + ld->flags |= VL_REBUILD; + SetWindowDirty(w); + break; + + case WE_KEYPRESS: + if (nd->field != 3) { + if (nd->server != NULL) { + if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */ + NetworkGameListRemoveItem(nd->server); + NetworkRebuildHostList(); + nd->server = NULL; + } + } + break; + } + + if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed + + // The name is only allowed when it starts with a letter! + if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') { + ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name)); + } else { + ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name)); + } + + break; + + case WE_ON_EDIT_TEXT: + NetworkAddServer(e->we.edittext.str); + NetworkRebuildHostList(); + break; + + case WE_DESTROY: /* Nicely clean up the sort-list */ + free(WP(w, network_ql_d).sort_list); + break; + } +} + +static const Widget _network_game_window_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, BGC, 0, 549, 14, 263, 0x0, STR_NULL}, + +/* LEFT SIDE */ +{ WWT_PANEL, RESIZE_NONE, BGC, 310, 461, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP}, + +{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, + +{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, +{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, + +/* RIGHT SIDE */ +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 246, 257, STR_012E_CANCEL, STR_NULL}, + +{ WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 236, 0x0, STR_NULL}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, + +{ WIDGETS_END}, +}; + +static const WindowDesc _network_game_window_desc = { + WDP_CENTER, WDP_CENTER, 550, 264, + WC_NETWORK_WINDOW,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _network_game_window_widgets, + NetworkGameWindowWndProc, +}; + +void ShowNetworkGameWindow(void) +{ + static bool first = true; + Window *w; + DeleteWindowById(WC_NETWORK_WINDOW, 0); + + /* Only show once */ + if (first) { + char* const *srv; + + first = false; + // add all servers from the config file to our list + for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) { + NetworkAddServer(*srv); + } + + _ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top) + _ng_sorting.order = 0; // sort ascending by default + } + + w = AllocateWindowDesc(&_network_game_window_desc); + if (w != NULL) { + querystr_d *querystr = &WP(w, network_ql_d).q; + + ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf)); + w->vscroll.cap = 13; + + querystr->afilter = CS_ALPHANUMERAL; + InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120); + + UpdateNetworkGameWindow(true); + } +} + +enum { + NSSWND_START = 64, + NSSWND_ROWSIZE = 12 +}; + +/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */ +static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e) +{ + network_d *nd = &WP(w, network_ql_d).n; + + switch (e->event) { + case WE_CREATE: /* focus input box */ + nd->field = 3; + _network_game_info.use_password = (_network_server_password[0] != '\0'); + break; + + case WE_PAINT: { + int y = NSSWND_START, pos; + const FiosItem *item; + + SetDParam( 7, _connection_types_dropdown[_network_advertise]); + SetDParam( 9, _players_dropdown[_network_game_info.clients_max]); + SetDParam(11, _players_dropdown[_network_game_info.companies_max]); + SetDParam(13, _players_dropdown[_network_game_info.spectators_max]); + SetDParam(15, _language_dropdown[_network_game_info.server_lang]); + DrawWindowWidgets(w); + + GfxFillRect(11, 63, 258, 215, 0xD7); + DrawEditBox(w, &WP(w, network_ql_d).q, 3); + + DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2); + + DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2); + + DrawString(280, 63, STR_NETWORK_CONNECTION, 2); + DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2); + DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2); + DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2); + DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2); + + if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3); + + // draw list of maps + pos = w->vscroll.pos; + while (pos < _fios_num + 1) { + item = _fios_list + pos - 1; + if (item == nd->map || (pos == 0 && nd->map == NULL)) + GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour + + if (pos == 0) { + DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9); + } else { + DoDrawString(item->title, 14, y, _fios_colors[item->type] ); + } + pos++; + y += NSSWND_ROWSIZE; + + if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break; + } + } break; + + case WE_CLICK: + nd->field = e->we.click.widget; + switch (e->we.click.widget) { + case 0: /* Close 'X' */ + case 19: /* Cancel button */ + ShowNetworkGameWindow(); + break; + + case 4: /* Set password button */ + ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, w, CS_ALPHANUMERAL); + break; + + case 5: { /* Select map */ + int y = (e->we.click.pt.y - NSSWND_START) / NSSWND_ROWSIZE; + + y += w->vscroll.pos; + if (y >= w->vscroll.count) return; + + nd->map = (y == 0) ? NULL : _fios_list + y - 1; + SetWindowDirty(w); + } break; + case 7: case 8: /* Connection type */ + ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8 + break; + case 9: case 10: /* Number of Players (hide 0 and 1 players) */ + ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3); + break; + case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */ + ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537); + break; + case 13: case 14: /* Number of Spectators */ + ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0); + break; + case 15: case 16: /* Language */ + ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0); + break; + case 17: /* Start game */ + _is_network_server = true; + + if (nd->map == NULL) { // start random new game + ShowGenerateLandscape(); + } else { // load a scenario + char *name = FiosBrowseTo(nd->map); + if (name != NULL) { + SetFiosType(nd->map->type); + ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name)); + ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title)); + + DeleteWindow(w); + SwitchMode(SM_START_SCENARIO); + } + } + break; + case 18: /* Load game */ + _is_network_server = true; + /* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets + * copied all the elements of 'load game' and upon closing that, it segfaults */ + DeleteWindowById(WC_NETWORK_WINDOW, 0); + ShowSaveLoadDialog(SLD_LOAD_GAME); + break; + } + break; + + case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ + switch (e->we.dropdown.button) { + case 8: _network_advertise = (e->we.dropdown.index != 0); break; + case 10: _network_game_info.clients_max = e->we.dropdown.index; break; + case 12: _network_game_info.companies_max = e->we.dropdown.index; break; + case 14: _network_game_info.spectators_max = e->we.dropdown.index; break; + case 16: _network_game_info.server_lang = e->we.dropdown.index; break; + } + + SetWindowDirty(w); + break; + + case WE_MOUSELOOP: + if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3); + break; + + case WE_KEYPRESS: + if (nd->field == 3) { + if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed + + ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name)); + UpdateTextBufferSize(&WP(w, network_ql_d).q.text); + } + break; + + case WE_ON_EDIT_TEXT: { + ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password)); + _network_game_info.use_password = (_network_server_password[0] != '\0'); + SetWindowDirty(w); + } break; + } +} + +static const Widget _network_start_server_window_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, +{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL}, + +{ WWT_PANEL, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP}, + +{ WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP}, +{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, +/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */ +{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP}, +{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, +{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, +{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 173, 184, STR_NETWORK_COMBO4, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 174, 183, STR_0225, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, +{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_COMBO5, STR_NETWORK_LANGUAGE_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP}, + +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL}, +{ WIDGETS_END}, +}; + +static const WindowDesc _network_start_server_window_desc = { + WDP_CENTER, WDP_CENTER, 420, 244, + WC_NETWORK_WINDOW,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _network_start_server_window_widgets, + NetworkStartServerWindowWndProc, +}; + +static void ShowNetworkStartServerWindow(void) +{ + Window *w; + DeleteWindowById(WC_NETWORK_WINDOW, 0); + + w = AllocateWindowDesc(&_network_start_server_window_desc); + ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf)); + + _saveload_mode = SLD_NEW_GAME; + BuildFileList(); + w->vscroll.cap = 12; + w->vscroll.count = _fios_num+1; + + WP(w, network_ql_d).q.afilter = CS_ALPHANUMERAL; + InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160); +} + +static byte NetworkLobbyFindCompanyIndex(byte pos) +{ + byte i; + + /* Scroll through all _network_player_info and get the 'pos' item + that is not empty */ + for (i = 0; i < MAX_PLAYERS; i++) { + if (_network_player_info[i].company_name[0] != '\0') { + if (pos-- == 0) return i; + } + } + + return 0; +} + +/* uses network_d WP macro */ +static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e) +{ + network_d *nd = &WP(w, network_d); + + switch (e->event) { + case WE_CREATE: + nd->company = (byte)-1; + break; + + case WE_PAINT: { + const NetworkGameInfo *gi = &nd->server->info; + int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; + + SetWindowWidgetDisabledState(w, 7, nd->company == (byte)-1); + SetWindowWidgetDisabledState(w, 8, gi->companies_on >= gi->companies_max); + /* You can not join a server as spectator when it has no companies active.. + * it causes some nasty crashes */ + SetWindowWidgetDisabledState(w, 9, gi->spectators_on >= gi->spectators_max || + gi->companies_on == 0); + + DrawWindowWidgets(w); + + SetDParamStr(0, gi->server_name); + DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2); + + /* Draw company list */ + pos = w->vscroll.pos; + while (pos < gi->companies_on) { + byte company = NetworkLobbyFindCompanyIndex(pos); + bool income = false; + if (nd->company == company) + GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour + + DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, 16, 135 - 13); + if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, 135, y); + + /* If the company's income was positive puts a green dot else a red dot */ + if (_network_player_info[company].income >= 0) income = true; + DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y); + + pos++; + y += NET_PRC__SIZE_OF_ROW; + if (pos >= w->vscroll.cap) break; + } + + /* Draw info about selected company when it is selected in the left window */ + GfxFillRect(174, 39, 403, 75, 157); + DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, 0); + if (nd->company != (byte)-1) { + const uint x = 183; + const uint trunc_width = w->widget[6].right - x; + y = 80; + + SetDParam(0, nd->server->info.clients_on); + SetDParam(1, nd->server->info.clients_max); + SetDParam(2, nd->server->info.companies_on); + SetDParam(3, nd->server->info.companies_max); + DrawString(x, y, STR_NETWORK_CLIENTS, 2); + y += 10; + + SetDParamStr(0, _network_player_info[nd->company].company_name); + DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width); + y += 10; + + SetDParam(0, _network_player_info[nd->company].inaugurated_year); + DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year + y += 10; + + SetDParam64(0, _network_player_info[nd->company].company_value); + DrawString(x, y, STR_NETWORK_VALUE, 2); // company value + y += 10; + + SetDParam64(0, _network_player_info[nd->company].money); + DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance + y += 10; + + SetDParam64(0, _network_player_info[nd->company].income); + DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income + y += 10; + + SetDParam(0, _network_player_info[nd->company].performance); + DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance + y += 10; + + SetDParam(0, _network_player_info[nd->company].num_vehicle[0]); + SetDParam(1, _network_player_info[nd->company].num_vehicle[1]); + SetDParam(2, _network_player_info[nd->company].num_vehicle[2]); + SetDParam(3, _network_player_info[nd->company].num_vehicle[3]); + SetDParam(4, _network_player_info[nd->company].num_vehicle[4]); + DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles + y += 10; + + SetDParam(0, _network_player_info[nd->company].num_station[0]); + SetDParam(1, _network_player_info[nd->company].num_station[1]); + SetDParam(2, _network_player_info[nd->company].num_station[2]); + SetDParam(3, _network_player_info[nd->company].num_station[3]); + SetDParam(4, _network_player_info[nd->company].num_station[4]); + DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations + y += 10; + + SetDParamStr(0, _network_player_info[nd->company].players); + DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players + } + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 0: case 11: /* Close 'X' | Cancel button */ + ShowNetworkGameWindow(); + break; + case 4: { /* Company list */ + uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW; + + if (id_v >= w->vscroll.cap) return; + + id_v += w->vscroll.pos; + nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v); + SetWindowDirty(w); + } break; + case 7: /* Join company */ + if (nd->company != (byte)-1) { + _network_playas = nd->company; + NetworkClientConnectGame(_network_last_host, _network_last_port); + } + break; + case 8: /* New company */ + _network_playas = PLAYER_NEW_COMPANY; + NetworkClientConnectGame(_network_last_host, _network_last_port); + break; + case 9: /* Spectate game */ + _network_playas = PLAYER_SPECTATOR; + NetworkClientConnectGame(_network_last_host, _network_last_port); + break; + case 10: /* Refresh */ + NetworkQueryServer(_network_last_host, _network_last_port, false); // company info + NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data + break; + } break; + + case WE_MESSAGE: + SetWindowDirty(w); + break; + } +} + +static const Widget _network_lobby_window_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, +{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL}, + +// company list +{ WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL}, +{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP}, +{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, + +// company/player info +{ WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL}, + +// buttons +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL}, + +{ WIDGETS_END}, +}; + +static const WindowDesc _network_lobby_window_desc = { + WDP_CENTER, WDP_CENTER, 420, 235, + WC_NETWORK_WINDOW,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _network_lobby_window_widgets, + NetworkLobbyWindowWndProc, +}; + +/* Show the networklobbywindow with the selected server + * @param ngl Selected game pointer which is passed to the new window */ +static void ShowNetworkLobbyWindow(NetworkGameList *ngl) +{ + Window *w; + DeleteWindowById(WC_NETWORK_WINDOW, 0); + + NetworkQueryServer(_network_last_host, _network_last_port, false); // company info + NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data + + w = AllocateWindowDesc(&_network_lobby_window_desc); + if (w != NULL) { + WP(w, network_ql_d).n.server = ngl; + strcpy(_edit_str_buf, ""); + w->vscroll.cap = 10; + } +} + +// The window below gives information about the connected clients +// and also makes able to give money to them, kick them (if server) +// and stuff like that. + +extern void DrawPlayerIcon(PlayerID pid, int x, int y); + +// Every action must be of this form +typedef void ClientList_Action_Proc(byte client_no); + +// Max 10 actions per client +#define MAX_CLIENTLIST_ACTION 10 + +// Some standard bullshit.. defines variables ;) +static void ClientListWndProc(Window *w, WindowEvent *e); +static void ClientListPopupWndProc(Window *w, WindowEvent *e); +static byte _selected_clientlist_item = 255; +static byte _selected_clientlist_y = 0; +static char _clientlist_action[MAX_CLIENTLIST_ACTION][50]; +static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION]; + +enum { + CLNWND_OFFSET = 16, + CLNWND_ROWSIZE = 10 +}; + +static const Widget _client_list_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS}, + +{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL}, +{ WIDGETS_END}, +}; + +static const Widget _client_list_popup_widgets[] = { +{ WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL}, +{ WIDGETS_END}, +}; + +static WindowDesc _client_list_desc = { + WDP_AUTO, WDP_AUTO, 250, 1, + WC_CLIENT_LIST,0, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + _client_list_widgets, + ClientListWndProc +}; + +// Finds the Xth client-info that is active +static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) +{ + const NetworkClientInfo *ci; + + FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { + if (client_no == 0) return ci; + client_no--; + } + + return NULL; +} + +// Here we start to define the options out of the menu +static void ClientList_Kick(byte client_no) +{ + if (client_no < MAX_PLAYERS) + SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); +} + +static void ClientList_Ban(byte client_no) +{ + uint i; + uint32 ip = NetworkFindClientInfo(client_no)->client_ip; + + for (i = 0; i < lengthof(_network_ban_list); i++) { + if (_network_ban_list[i] == NULL) { + _network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip)); + break; + } + } + + if (client_no < MAX_PLAYERS) + SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); +} + +static void ClientList_GiveMoney(byte client_no) +{ + if (NetworkFindClientInfo(client_no) != NULL) + ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas); +} + +static void ClientList_SpeakToClient(byte client_no) +{ + if (NetworkFindClientInfo(client_no) != NULL) + ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index); +} + +static void ClientList_SpeakToCompany(byte client_no) +{ + if (NetworkFindClientInfo(client_no) != NULL) + ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas); +} + +static void ClientList_SpeakToAll(byte client_no) +{ + ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); +} + +static void ClientList_None(byte client_no) +{ + // No action ;) +} + + + +// Help, a action is clicked! What do we do? +static void HandleClientListPopupClick(byte index, byte clientno) { + // A click on the Popup of the ClientList.. handle the command + if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) { + _clientlist_proc[index](clientno); + } +} + +// Finds the amount of clients and set the height correct +static bool CheckClientListHeight(Window *w) +{ + int num = 0; + const NetworkClientInfo *ci; + + // Should be replaced with a loop through all clients + FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { + num++; + } + + num *= CLNWND_ROWSIZE; + + // If height is changed + if (w->height != CLNWND_OFFSET + num + 1) { + // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) + SetWindowDirty(w); + w->widget[2].bottom = w->widget[2].top + num + 2; + w->height = CLNWND_OFFSET + num + 1; + SetWindowDirty(w); + return false; + } + return true; +} + +// Finds the amount of actions in the popup and set the height correct +static uint ClientListPopupHeigth(void) { + int i, num = 0; + + // Find the amount of actions + for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) { + if (_clientlist_action[i][0] == '\0') continue; + if (_clientlist_proc[i] == NULL) continue; + num++; + } + + num *= CLNWND_ROWSIZE; + + return num + 1; +} + +// Show the popup (action list) +static Window *PopupClientList(Window *w, int client_no, int x, int y) +{ + int i, h; + const NetworkClientInfo *ci; + DeleteWindowById(WC_TOOLBAR_MENU, 0); + + // Clean the current actions + for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) { + _clientlist_action[i][0] = '\0'; + _clientlist_proc[i] = NULL; + } + + // Fill the actions this client has + // Watch is, max 50 chars long! + + ci = NetworkFindClientInfo(client_no); + if (ci == NULL) return NULL; + + i = 0; + if (_network_own_client_index != ci->client_index) { + GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(_clientlist_action[i])); + _clientlist_proc[i++] = &ClientList_SpeakToClient; + } + + if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) { + GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(_clientlist_action[i])); + _clientlist_proc[i++] = &ClientList_SpeakToCompany; + } + GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(_clientlist_action[i])); + _clientlist_proc[i++] = &ClientList_SpeakToAll; + + if (_network_own_client_index != ci->client_index) { + /* We are no spectator and the player we want to give money to is no spectator */ + if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas)) { + GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(_clientlist_action[i])); + _clientlist_proc[i++] = &ClientList_GiveMoney; + } + } + + // A server can kick clients (but not himself) + if (_network_server && _network_own_client_index != ci->client_index) { + GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(_clientlist_action[i])); + _clientlist_proc[i++] = &ClientList_Kick; + + sprintf(_clientlist_action[i],"Ban"); // XXX GetString? + _clientlist_proc[i++] = &ClientList_Ban; + } + + if (i == 0) { + GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(_clientlist_action[i])); + _clientlist_proc[i++] = &ClientList_None; + } + + /* Calculate the height */ + h = ClientListPopupHeigth(); + + // Allocate the popup + w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets); + w->widget[0].bottom = w->widget[0].top + h; + w->widget[0].right = w->widget[0].left + 150; + + w->flags4 &= ~WF_WHITE_BORDER_MASK; + WP(w,menu_d).item_count = 0; + // Save our client + WP(w,menu_d).main_button = client_no; + WP(w,menu_d).sel_index = 0; + // We are a popup + _popup_menu_active = true; + + return w; +} + +/** Main handle for the client popup list + * uses menu_d WP macro */ +static void ClientListPopupWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + int i, y, sel; + byte colour; + DrawWindowWidgets(w); + + // Draw the actions + sel = WP(w,menu_d).sel_index; + y = 1; + for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) { + if (_clientlist_action[i][0] == '\0') continue; + if (_clientlist_proc[i] == NULL) continue; + + if (sel-- == 0) { // Selected item, highlight it + GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0); + colour = 0xC; + } else { + colour = 0x10; + } + + DoDrawString(_clientlist_action[i], 4, y, colour); + } + } break; + + case WE_POPUPMENU_SELECT: { + // We selected an action + int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE; + + if (index >= 0 && e->we.popupmenu.pt.y >= w->top) + HandleClientListPopupClick(index, WP(w,menu_d).main_button); + + DeleteWindowById(WC_TOOLBAR_MENU, 0); + } break; + + case WE_POPUPMENU_OVER: { + // Our mouse hoovers over an action? Select it! + int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE; + + if (index == -1 || index == WP(w,menu_d).sel_index) return; + + WP(w,menu_d).sel_index = index; + SetWindowDirty(w); + } break; + + } +} + +// Main handle for clientlist +static void ClientListWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + NetworkClientInfo *ci; + int y, i = 0; + byte colour; + + // Check if we need to reset the height + if (!CheckClientListHeight(w)) break; + + DrawWindowWidgets(w); + + y = CLNWND_OFFSET; + + FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { + if (_selected_clientlist_item == i++) { // Selected item, highlight it + GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0); + colour = 0xC; + } else { + colour = 0x10; + } + + if (ci->client_index == NETWORK_SERVER_INDEX) { + DrawString(4, y, STR_NETWORK_SERVER, colour); + } else { + DrawString(4, y, STR_NETWORK_CLIENT, colour); + } + + // Filter out spectators + if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1); + + DoDrawString(ci->client_name, 81, y, colour); + + y += CLNWND_ROWSIZE; + } + } break; + + case WE_CLICK: + // Show the popup with option + if (_selected_clientlist_item != 255) { + PopupClientList(w, _selected_clientlist_item, e->we.click.pt.x + w->left, e->we.click.pt.y + w->top); + } + + break; + + case WE_MOUSEOVER: + // -1 means we left the current window + if (e->we.mouseover.pt.y == -1) { + _selected_clientlist_y = 0; + _selected_clientlist_item = 255; + SetWindowDirty(w); + break; + } + // It did not change.. no update! + if (e->we.mouseover.pt.y == _selected_clientlist_y) break; + + // Find the new selected item (if any) + _selected_clientlist_y = e->we.mouseover.pt.y; + if (e->we.mouseover.pt.y > CLNWND_OFFSET) { + _selected_clientlist_item = (e->we.mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE; + } else { + _selected_clientlist_item = 255; + } + + // Repaint + SetWindowDirty(w); + break; + + case WE_DESTROY: case WE_CREATE: + // When created or destroyed, data is reset + _selected_clientlist_item = 255; + _selected_clientlist_y = 0; + break; + } +} + +void ShowClientList(void) +{ + AllocateWindowDescFront(&_client_list_desc, 0); +} + + +static NetworkPasswordType pw_type; + + +void ShowNetworkNeedPassword(NetworkPasswordType npt) +{ + StringID caption; + + pw_type = npt; + switch (npt) { + default: NOT_REACHED(); + case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break; + case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break; + } + ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL); +} + + +static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + uint8 progress; // used for progress bar + DrawWindowWidgets(w); + + DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14); + switch (_network_join_status) { + case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING: + case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO: + progress = 10; // first two stages 10% + break; + case NETWORK_JOIN_STATUS_WAITING: + SetDParam(0, _network_join_waiting); + DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14); + progress = 15; // third stage is 15% + break; + case NETWORK_JOIN_STATUS_DOWNLOADING: + SetDParam(0, _network_join_kbytes); + SetDParam(1, _network_join_kbytes_total); + DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14); + /* Fallthrough */ + default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */ + progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total; + } + + /* Draw nice progress bar :) */ + DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0); + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 2: /* Disconnect button */ + NetworkDisconnect(); + DeleteWindow(w); + SwitchMode(SM_MENU); + ShowNetworkGameWindow(); + break; + } + break; + + /* If the server asks for a password, we need to fill it in */ + case WE_ON_EDIT_TEXT_CANCEL: + NetworkDisconnect(); + ShowNetworkGameWindow(); + break; + + case WE_ON_EDIT_TEXT: + SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str); + break; + } +} + +static const Widget _network_join_status_window_widget[] = { +{ WWT_CAPTION, RESIZE_NONE, 14, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL}, +{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL}, +{ WIDGETS_END}, +}; + +static const WindowDesc _network_join_status_window_desc = { + WDP_CENTER, WDP_CENTER, 250, 85, + WC_NETWORK_STATUS_WINDOW, 0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL, + _network_join_status_window_widget, + NetworkJoinStatusWindowWndProc, +}; + +void ShowJoinStatusWindow(void) +{ + Window *w; + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + w = AllocateWindowDesc(&_network_join_status_window_desc); + /* Parent the status window to the lobby */ + if (w != NULL) w->parent = FindWindowById(WC_NETWORK_WINDOW, 0); +} + +static void SendChat(const char *buf, DestType type, byte dest) +{ + if (buf[0] == '\0') return; + if (!_network_server) { + SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + type, type, dest, buf); + } else { + NetworkServer_HandleChat(NETWORK_ACTION_CHAT + type, type, dest, buf, NETWORK_SERVER_INDEX); + } +} + +/** + * Find the next item of the list of things that can be auto-completed. + * @param item The current indexed item to return. This function can, and most + * likely will, alter item, to skip empty items in the arrays. + * @return Returns the char that matched to the index. + */ +static const char *ChatTabCompletionNextItem(uint *item) +{ + static char chat_tab_temp_buffer[64]; + + /* First, try clients */ + if (*item < MAX_CLIENT_INFO) { + /* Skip inactive clients */ + while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++; + if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name; + } + + /* Then, try townnames */ + /* Not that the following assumes all town indices are adjacent, ie no + * towns have been deleted. */ + if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) { + const Town *t; + + FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) { + /* Get the town-name via the string-system */ + SetDParam(0, t->townnameparts); + GetString(chat_tab_temp_buffer, t->townnametype, lastof(chat_tab_temp_buffer)); + return &chat_tab_temp_buffer[0]; + } + } + + return NULL; +} + +/** + * Find what text to complete. It scans for a space from the left and marks + * the word right from that as to complete. It also writes a \0 at the + * position of the space (if any). If nothing found, buf is returned. + */ +static char *ChatTabCompletionFindText(char *buf) +{ + char *p = strrchr(buf, ' '); + if (p == NULL) return buf; + + *p = '\0'; + return p + 1; +} + +/** + * See if we can auto-complete the current text of the user. + */ +static void ChatTabCompletion(Window *w) +{ + static char _chat_tab_completion_buf[lengthof(_edit_str_buf)]; + Textbuf *tb = &WP(w, querystr_d).text; + uint len, tb_len; + uint item; + char *tb_buf, *pre_buf; + const char *cur_name; + bool second_scan = false; + + item = 0; + + /* Copy the buffer so we can modify it without damaging the real data */ + pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf); + + tb_buf = ChatTabCompletionFindText(pre_buf); + tb_len = strlen(tb_buf); + + while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) { + item++; + + if (_chat_tab_completion_active) { + /* We are pressing TAB again on the same name, is there an other name + * that starts with this? */ + if (!second_scan) { + uint offset; + uint length; + + /* If we are completing at the begin of the line, skip the ': ' we added */ + if (tb_buf == pre_buf) { + offset = 0; + length = tb->length - 2; + } else { + /* Else, find the place we are completing at */ + offset = strlen(pre_buf) + 1; + length = tb->length - offset; + } + + /* Compare if we have a match */ + if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; + + continue; + } + + /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ + } + + len = strlen(cur_name); + if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { + /* Save the data it was before completion */ + if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf); + _chat_tab_completion_active = true; + + /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ + if (pre_buf == tb_buf) { + snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name); + } else { + snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name); + } + + /* Update the textbuffer */ + UpdateTextBufferSize(&WP(w, querystr_d).text); + + SetWindowDirty(w); + free(pre_buf); + return; + } + } + + if (second_scan) { + /* We walked all posibilities, and the user presses tab again.. revert to original text */ + strcpy(tb->buf, _chat_tab_completion_buf); + _chat_tab_completion_active = false; + + /* Update the textbuffer */ + UpdateTextBufferSize(&WP(w, querystr_d).text); + + SetWindowDirty(w); + } + free(pre_buf); +} + +/* uses querystr_d WP macro + * uses querystr_d->caption to store + * - type of chat message (Private/Team/All) in bytes 0-7 + * - destination of chat message in the case of Team/Private in bytes 8-15 */ +static void ChatWindowWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_CREATE: + SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0); + SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys + break; + + case WE_PAINT: { + static const StringID chat_captions[] = { + STR_NETWORK_CHAT_ALL_CAPTION, + STR_NETWORK_CHAT_COMPANY_CAPTION, + STR_NETWORK_CHAT_CLIENT_CAPTION + }; + StringID msg; + + DrawWindowWidgets(w); + + assert(GB(WP(w, querystr_d).caption, 0, 8) < lengthof(chat_captions)); + msg = chat_captions[GB(WP(w, querystr_d).caption, 0, 8)]; + DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, 16); + DrawEditBox(w, &WP(w, querystr_d), 2); + } break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 3: { /* Send */ + DestType type = GB(WP(w, querystr_d).caption, 0, 8); + byte dest = GB(WP(w, querystr_d).caption, 8, 8); + SendChat(WP(w, querystr_d).text.buf, type, dest); + } /* FALLTHROUGH */ + case 0: /* Cancel */ DeleteWindow(w); break; + } + break; + + case WE_MOUSELOOP: + HandleEditBox(w, &WP(w, querystr_d), 2); + break; + + case WE_KEYPRESS: + if (e->we.keypress.keycode == WKC_TAB) { + ChatTabCompletion(w); + } else { + _chat_tab_completion_active = false; + switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) { + case 1: { /* Return */ + DestType type = GB(WP(w, querystr_d).caption, 0, 8); + byte dest = GB(WP(w, querystr_d).caption, 8, 8); + SendChat(WP(w, querystr_d).text.buf, type, dest); + } /* FALLTHROUGH */ + case 2: /* Escape */ DeleteWindow(w); break; + } + } + break; + + case WE_DESTROY: + SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0); + CLRBIT(_no_scroll, SCROLL_CHAT); + break; + } +} + +static const Widget _chat_window_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_PANEL, RESIZE_NONE, 14, 11, 639, 0, 13, 0x0, STR_NULL}, // background +{ WWT_PANEL, RESIZE_NONE, 14, 75, 577, 1, 12, 0x0, STR_NULL}, // text box +{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 578, 639, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button +{ WIDGETS_END}, +}; + +static const WindowDesc _chat_window_desc = { + WDP_CENTER, -26, 640, 14, // x, y, width, height + WC_SEND_NETWORK_MSG,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, + _chat_window_widgets, + ChatWindowWndProc +}; + +void ShowNetworkChatQueryWindow(DestType type, byte dest) +{ + Window *w; + + DeleteWindowById(WC_SEND_NETWORK_MSG, 0); + + _edit_str_buf[0] = '\0'; + _chat_tab_completion_active = false; + + w = AllocateWindowDesc(&_chat_window_desc); + + LowerWindowWidget(w, 2); + WP(w, querystr_d).caption = GB(type, 0, 8) | (dest << 8); // Misuse of caption + WP(w, querystr_d).afilter = CS_ALPHANUMERAL; + InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0); +} + +#endif /* ENABLE_NETWORK */ |