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authorPatric Stout <truebrain@openttd.org>2021-04-29 17:52:09 +0200
committerPatric Stout <github@truebrain.nl>2021-07-10 20:17:07 +0200
commit8a2da494138b9dda5ae94d83a95153f2c68afb58 (patch)
tree00616874a34fea950d726e7f9ef5059d9d91a6e1 /src/network/network_gamelist.h
parent61fdef84577642122aa8fba58e8ceddfd5bdb67b (diff)
downloadopenttd-8a2da494138b9dda5ae94d83a95153f2c68afb58.tar.xz
Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast to find LAN games. So long Master Server, and tnx for all the fish!
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r--src/network/network_gamelist.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h
index 2bab7626e..7fdd37c66 100644
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -33,10 +33,8 @@ struct NetworkGameList {
extern NetworkGameList *_network_game_list;
extern int _network_game_list_version;
-void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRemoveExpired();
-void NetworkGameListRequery();
#endif /* NETWORK_GAMELIST_H */