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author | Patric Stout <truebrain@openttd.org> | 2021-04-29 17:52:09 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-07-10 20:17:07 +0200 |
commit | 8a2da494138b9dda5ae94d83a95153f2c68afb58 (patch) | |
tree | 00616874a34fea950d726e7f9ef5059d9d91a6e1 /src/network/network_gamelist.h | |
parent | 61fdef84577642122aa8fba58e8ceddfd5bdb67b (diff) | |
download | openttd-8a2da494138b9dda5ae94d83a95153f2c68afb58.tar.xz |
Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast
to find LAN games.
So long Master Server, and tnx for all the fish!
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r-- | src/network/network_gamelist.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h index 2bab7626e..7fdd37c66 100644 --- a/src/network/network_gamelist.h +++ b/src/network/network_gamelist.h @@ -33,10 +33,8 @@ struct NetworkGameList { extern NetworkGameList *_network_game_list; extern int _network_game_list_version; -void NetworkGameListAddItemDelayed(NetworkGameList *item); NetworkGameList *NetworkGameListAddItem(const std::string &connection_string); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRemoveExpired(); -void NetworkGameListRequery(); #endif /* NETWORK_GAMELIST_H */ |