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author | rubidium <rubidium@openttd.org> | 2009-04-02 20:17:46 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-04-02 20:17:46 +0000 |
commit | 1e205e01b83ac995c14105e0eb1f992cbd3e0625 (patch) | |
tree | a5d71eebbdd7eef0f674eaff8b56f9a5785084f9 /src/network/network_gamelist.h | |
parent | c0c6e07081fb55d1ec5c46cc3606185062cfe45c (diff) | |
download | openttd-1e205e01b83ac995c14105e0eb1f992cbd3e0625.tar.xz |
(svn r15916) -Codechange: let the network game list use NetworkAddress
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r-- | src/network/network_gamelist.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h index bf7bc68c2..4ef0ac756 100644 --- a/src/network/network_gamelist.h +++ b/src/network/network_gamelist.h @@ -5,24 +5,24 @@ #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H +#include "core/address.h" #include "network_type.h" /** Structure with information shown in the game list (GUI) */ struct NetworkGameList { - NetworkGameInfo info; ///< The game information of this server - uint32 ip; ///< The IP of the game server - uint16 port; ///< The port of the game server - bool online; ///< False if the server did not respond (default status) - bool manually; ///< True if the server was added manually - uint8 retries; ///< Number of retries (to stop requerying) - NetworkGameList *next; ///< Next pointer to make a linked game list + NetworkGameInfo info; ///< The game information of this server + NetworkAddress address; ///< The connection info of the game server + bool online; ///< False if the server did not respond (default status) + bool manually; ///< True if the server was added manually + uint8 retries; ///< Number of retries (to stop requerying) + NetworkGameList *next; ///< Next pointer to make a linked game list }; /** Game list of this client */ extern NetworkGameList *_network_game_list; void NetworkGameListAddItemDelayed(NetworkGameList *item); -NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); +NetworkGameList *NetworkGameListAddItem(NetworkAddress address); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRequery(); |