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authorrubidium42 <rubidium@openttd.org>2021-05-04 19:30:25 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-06 20:33:26 +0200
commitdcef3209a61acf818f3114d07e3378bc7e61a9c1 (patch)
tree22d2fb4000dbf19832cc7c0ccb82daaf2fb22867 /src/network/network_gamelist.h
parentdc0591728739c2c8fa68dbfeb418239fbfb39383 (diff)
downloadopenttd-dcef3209a61acf818f3114d07e3378bc7e61a9c1.tar.xz
Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r--src/network/network_gamelist.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h
index 31b3bc3e6..6ef9d8e41 100644
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -16,12 +16,17 @@
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
- NetworkGameInfo info; ///< The game information of this server
- std::string connection_string; ///< Address of the server
- bool online; ///< False if the server did not respond (default status)
- bool manually; ///< True if the server was added manually
- uint8 retries; ///< Number of retries (to stop requerying)
- NetworkGameList *next; ///< Next pointer to make a linked game list
+ NetworkGameList(const std::string &connection_string, bool manually = false) :
+ connection_string(connection_string), manually(manually)
+ {
+ }
+
+ NetworkGameInfo info = {}; ///< The game information of this server
+ std::string connection_string; ///< Address of the server
+ bool online = false; ///< False if the server did not respond (default status)
+ bool manually = false; ///< True if the server was added manually
+ uint8 retries = 0; ///< Number of retries (to stop requerying)
+ NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
};
/** Game list of this client */