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authorrubidium <rubidium@openttd.org>2008-05-30 18:20:26 +0000
committerrubidium <rubidium@openttd.org>2008-05-30 18:20:26 +0000
commit2f3b88ef9a217e911c897de49cc616e73a233b59 (patch)
treeae098eb73283ba9ab9875b3df24bbe3b5eb7fef1 /src/network/network_gamelist.h
parente81386476f09997485e7f707f3349685e2140a97 (diff)
downloadopenttd-2f3b88ef9a217e911c897de49cc616e73a233b59.tar.xz
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r--src/network/network_gamelist.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h
index 31ec69171..a7e8f3578 100644
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -5,6 +5,8 @@
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
+#include "network_type.h"
+
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameInfo info; ///< The game information of this server